From 759f69fe1ef445feddb28a1410c4e0821ae7ac40 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 3 Jan 2017 16:26:39 -0500 Subject: TITANIC: Fixes and cleanup for the hammer dispensor --- engines/titanic/game/hammer_dispensor.cpp | 30 +++++------ engines/titanic/game/hammer_dispensor.h | 4 +- engines/titanic/game/hammer_dispensor_button.cpp | 67 +++++++++++------------- engines/titanic/game/hammer_dispensor_button.h | 11 ++-- 4 files changed, 53 insertions(+), 59 deletions(-) (limited to 'engines/titanic') diff --git a/engines/titanic/game/hammer_dispensor.cpp b/engines/titanic/game/hammer_dispensor.cpp index bc6a3d5ad8..2450868b14 100644 --- a/engines/titanic/game/hammer_dispensor.cpp +++ b/engines/titanic/game/hammer_dispensor.cpp @@ -32,13 +32,13 @@ BEGIN_MESSAGE_MAP(CHammerDispensor, CBackground) END_MESSAGE_MAP() CHammerDispensor::CHammerDispensor() : CBackground(), - _fieldE0(false), _fieldE4(true), _state(0) { + _isOpen(false), _panUp(true), _state(0) { } void CHammerDispensor::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); - file->writeNumberLine(_fieldE0, indent); - file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_isOpen, indent); + file->writeNumberLine(_panUp, indent); file->writeNumberLine(_state, indent); CBackground::save(file, indent); @@ -46,44 +46,44 @@ void CHammerDispensor::save(SimpleFile *file, int indent) { void CHammerDispensor::load(SimpleFile *file) { file->readNumber(); - _fieldE0 = file->readNumber(); - _fieldE4 = file->readNumber(); + _isOpen = file->readNumber(); + _panUp = file->readNumber(); _state = file->readNumber(); CBackground::load(file); } bool CHammerDispensor::ActMsg(CActMsg *msg) { - if (msg->_action == "DispenseHammer" && !_fieldE0) { + if (msg->_action == "DispenseHammer" && !_isOpen) { _state = 1; playMovie(15, 31, MOVIE_NOTIFY_OBJECT); - _fieldE0 = true; + _isOpen = true; } - if (msg->_action == "HammerTaken" && _fieldE0) + if (msg->_action == "HammerTaken" && _isOpen) loadFrame(32); return true; } bool CHammerDispensor::EnterViewMsg(CEnterViewMsg *msg) { - if (_fieldE4) { + if (_panUp) { playMovie(7, 14, 0); - _fieldE4 = false; + _panUp = false; } return true; } bool CHammerDispensor::LeaveViewMsg(CLeaveViewMsg *msg) { - _fieldE4 = true; - _fieldE0 = 0; - _state = 2; - - if (_fieldE0) + if (_isOpen) playMovie(32, 50, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); else playMovie(0, 7, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); + + _panUp = true; + _isOpen = false; + _state = 2; return true; } diff --git a/engines/titanic/game/hammer_dispensor.h b/engines/titanic/game/hammer_dispensor.h index 2383a3349e..f93f4141ab 100644 --- a/engines/titanic/game/hammer_dispensor.h +++ b/engines/titanic/game/hammer_dispensor.h @@ -34,8 +34,8 @@ class CHammerDispensor : public CBackground { bool LeaveViewMsg(CLeaveViewMsg *msg); bool MovieEndMsg(CMovieEndMsg *msg); private: - bool _fieldE0; - bool _fieldE4; + bool _isOpen; + bool _panUp; int _state; public: CLASSDEF; diff --git a/engines/titanic/game/hammer_dispensor_button.cpp b/engines/titanic/game/hammer_dispensor_button.cpp index 89d37a0476..661a92eb17 100644 --- a/engines/titanic/game/hammer_dispensor_button.cpp +++ b/engines/titanic/game/hammer_dispensor_button.cpp @@ -34,36 +34,36 @@ BEGIN_MESSAGE_MAP(CHammerDispensorButton, CStartAction) END_MESSAGE_MAP() CHammerDispensorButton::CHammerDispensorButton() : CStartAction(), - _fieldF8(0), _fieldFC(0), _field100(0), _btnPos(Point(56, 6)), - _field10C(nullptr), _field110(0) { + _active(false), _open(false), _hitCounter(0), _btnPos(Point(56, 6)), + _perch(nullptr), _hammerTaken(0) { } void CHammerDispensorButton::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); - file->writeNumberLine(_fieldF8, indent); - file->writeNumberLine(_fieldFC, indent); - file->writeNumberLine(_field100, indent); + file->writeNumberLine(_active, indent); + file->writeNumberLine(_open, indent); + file->writeNumberLine(_hitCounter, indent); file->writeNumberLine(_btnPos.x, indent); file->writeNumberLine(_btnPos.y, indent); - file->writeNumberLine(_field110, indent); + file->writeNumberLine(_hammerTaken, indent); CStartAction::save(file, indent); } void CHammerDispensorButton::load(SimpleFile *file) { file->readNumber(); - _fieldF8 = file->readNumber(); - _fieldFC = file->readNumber(); - _field100 = file->readNumber(); + _active = file->readNumber(); + _open = file->readNumber(); + _hitCounter = file->readNumber(); _btnPos.x = file->readNumber(); _btnPos.y = file->readNumber(); - _field110 = file->readNumber(); + _hammerTaken = file->readNumber(); CStartAction::load(file); } bool CHammerDispensorButton::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) { - _fieldF8 = 1; + _active = true; return true; } @@ -75,54 +75,47 @@ bool CHammerDispensorButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { bool CHammerDispensorButton::ActMsg(CActMsg *msg) { if (msg->_action == "HammerTaken") - _field110 = true; + _hammerTaken = true; return true; } bool CHammerDispensorButton::FrameMsg(CFrameMsg *msg) { - if (!_fieldF8) + if (!_active) return true; - if (!_field10C) { + if (!_perch) { CGameObject *obj = getDraggingObject(); if (obj) { if (obj->isEquals("Perch") && getView() == findView()) - _field10C = obj; + _perch = static_cast(obj); } } - if (_field10C) { - Point pt(_btnPos.x + _bounds.left, _btnPos.y + _bounds.top); + if (_perch) { + Point pt(_btnPos.x + _perch->_bounds.left, _btnPos.y + _perch->_bounds.top); bool flag = checkPoint(pt, true); - switch (_fieldFC) { - case 0: + if (!_open) { if (flag) { playSound("z#93.wav"); - if (++_field100 == 5) { - if (!_field110) { + if (++_hitCounter == 5) { + if (!_hammerTaken) { CActMsg actMsg(_msgAction); actMsg.execute(_msgTarget); } setVisible(false); - _fieldF8 = 0; - _field100 = 0; + _active = false; + _hitCounter = 0; } - _fieldFC = 1; + _open = true; } - break; - - case 1: + } else { if (!flag) { - _fieldFC = 0; - ++_field100; + _open = false; + ++_hitCounter; } - break; - - default: - break; } } @@ -130,15 +123,15 @@ bool CHammerDispensorButton::FrameMsg(CFrameMsg *msg) { } bool CHammerDispensorButton::LeaveViewMsg(CLeaveViewMsg *msg) { - _field10C = nullptr; - _field100 = 0; - _fieldFC = 0; + _perch = nullptr; + _hitCounter = 0; + _open = false; return true; } bool CHammerDispensorButton::EnterViewMsg(CEnterViewMsg *msg) { setVisible(true); - _fieldF8 = 1; + _active = true; return true; } diff --git a/engines/titanic/game/hammer_dispensor_button.h b/engines/titanic/game/hammer_dispensor_button.h index f497b9dae1..0194021943 100644 --- a/engines/titanic/game/hammer_dispensor_button.h +++ b/engines/titanic/game/hammer_dispensor_button.h @@ -24,6 +24,7 @@ #define TITANIC_HAMMER_DISPENSOR_BUTTON_H #include "titanic/game/start_action.h" +#include "titanic/carry/perch.h" namespace Titanic { @@ -36,12 +37,12 @@ class CHammerDispensorButton : public CStartAction { bool LeaveViewMsg(CLeaveViewMsg *msg); bool EnterViewMsg(CEnterViewMsg *msg); private: - int _fieldF8; - int _fieldFC; - int _field100; + bool _active; + bool _open; + int _hitCounter; Point _btnPos; - CGameObject *_field10C; - int _field110; + CPerch *_perch; + bool _hammerTaken; public: CLASSDEF; CHammerDispensorButton(); -- cgit v1.2.3