From c9a175a8775faf2c6d3593c5b4984b7dbd02ca99 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Fri, 4 Jan 2013 10:50:18 +0100 Subject: TOLTECS: Scroll original save/load dialog to bottom on opening This doesn't behave quite like the original - it seems the original does not take the fake last entry into account when saving? - but I think it's actually a bit more consistent this way. --- engines/toltecs/menu.cpp | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) (limited to 'engines/toltecs/menu.cpp') diff --git a/engines/toltecs/menu.cpp b/engines/toltecs/menu.cpp index 24444018f9..85cd15b8fa 100644 --- a/engines/toltecs/menu.cpp +++ b/engines/toltecs/menu.cpp @@ -254,7 +254,7 @@ void MenuSystem::initMenu(MenuID menuID) { addClickTextItem((ItemID)(kItemIdSavegame1 + i - 1), 0, 116 + 20 * (i - 1), 300, 0, saveDesc.c_str(), 231, 234); } loadSavegamesList(); - setSavegameCaptions(); + setSavegameCaptions(true); } else { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); int slot = dialog->runModalWithCurrentTarget(); @@ -279,7 +279,7 @@ void MenuSystem::initMenu(MenuID menuID) { } newSlotNum = loadSavegamesList() + 1; _savegames.push_back(SavegameItem(newSlotNum, Common::String::format("GAME %04d", _savegames.size()))); - setSavegameCaptions(); + setSavegameCaptions(true); } else { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); int slot = dialog->runModalWithCurrentTarget(); @@ -531,16 +531,21 @@ MenuSystem::SavegameItem *MenuSystem::getSavegameItemByID(ItemID id) { return NULL; } -void MenuSystem::setSavegameCaptions() { - uint index = _savegameListTopIndex; +void MenuSystem::setSavegameCaptions(bool scrollToBottom) { + int size = _savegames.size(); + if (scrollToBottom && size > 0) { + while (_savegameListTopIndex + 7 <= size) + _savegameListTopIndex += 6; + } + int index = _savegameListTopIndex; for (int i = 1; i <= 7; i++) - setItemCaption(getItem((ItemID)(kItemIdSavegame1 + i - 1)), index < _savegames.size() ? _savegames[index++]._description.c_str() : ""); + setItemCaption(getItem((ItemID)(kItemIdSavegame1 + i - 1)), index < size ? _savegames[index++]._description.c_str() : ""); if (_savegameListTopIndex == 0) { disableItem(kItemIdSavegameUp); } else { enableItem(kItemIdSavegameUp); } - if ((uint)_savegameListTopIndex + 7 > _savegames.size()) { + if (_savegameListTopIndex + 7 > size) { disableItem(kItemIdSavegameDown); } else { enableItem(kItemIdSavegameDown); @@ -551,7 +556,7 @@ void MenuSystem::scrollSavegames(int delta) { int newPos = CLIP(_savegameListTopIndex + delta, 0, _savegames.size() - 1); _savegameListTopIndex = newPos; restoreRect(80, 92, 440, 140); - setSavegameCaptions(); + setSavegameCaptions(false); for (int i = 1; i <= 7; i++) drawItem((ItemID)(kItemIdSavegame1 + i - 1), false); } -- cgit v1.2.3