From 0b4a0220183db75d5292dd1f13c74b71824cc7e4 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Thu, 24 Nov 2011 00:01:29 +0200 Subject: TOLTECS: Save music in saved games Also, move all music resource related code into its own class --- engines/toltecs/saveload.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'engines/toltecs/saveload.cpp') diff --git a/engines/toltecs/saveload.cpp b/engines/toltecs/saveload.cpp index af78c8b975..c24d2149b0 100644 --- a/engines/toltecs/saveload.cpp +++ b/engines/toltecs/saveload.cpp @@ -27,6 +27,7 @@ #include "toltecs/toltecs.h" #include "toltecs/animation.h" +#include "toltecs/music.h" #include "toltecs/palette.h" #include "toltecs/script.h" #include "toltecs/screen.h" @@ -40,7 +41,7 @@ namespace Toltecs { - Maybe switch to SCUMM/Tinsel serialization approach? */ -#define TOLTECS_SAVEGAME_VERSION 2 +#define TOLTECS_SAVEGAME_VERSION 3 ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) { @@ -133,6 +134,7 @@ void ToltecsEngine::savegame(const char *filename, const char *description) { _anim->saveState(out); _screen->saveState(out); _sound->saveState(out); + _music->saveState(out); out->finalize(); delete out; @@ -156,6 +158,7 @@ void ToltecsEngine::loadgame(const char *filename) { } _sound->stopAll(); + _music->stopSequence(); g_engine->setTotalPlayTime(header.playTime * 1000); _cameraX = in->readUint16LE(); @@ -189,6 +192,8 @@ void ToltecsEngine::loadgame(const char *filename) { _screen->loadState(in); if (header.version >= 2) _sound->loadState(in); + if (header.version >= 3) + _music->loadState(in); delete in; -- cgit v1.2.3