From 7c2835313ee3c68e6ac753782b63a9dd485b0a60 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Mon, 4 Aug 2008 11:28:57 +0000 Subject: TOLTECS: Initial checkin --- engines/toltecs/toltecs.h | 130 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 engines/toltecs/toltecs.h (limited to 'engines/toltecs/toltecs.h') diff --git a/engines/toltecs/toltecs.h b/engines/toltecs/toltecs.h new file mode 100644 index 0000000000..47c7a9441a --- /dev/null +++ b/engines/toltecs/toltecs.h @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + */ + +#ifndef TOLTECS_H +#define TOLTECS_H + +#include "common/scummsys.h" +#include "common/endian.h" +#include "common/util.h" +#include "common/file.h" +#include "common/savefile.h" +#include "common/system.h" +#include "common/hash-str.h" +#include "common/events.h" +#include "common/keyboard.h" + +#include "sound/audiostream.h" +#include "sound/mixer.h" +#include "sound/voc.h" +#include "sound/audiocd.h" + +#include "engines/engine.h" + +namespace Toltecs { + +enum ToltecsGameFeatures { + GF_PACKED = (1 << 0) +}; + +struct ToltecsGameDescription; + +class AnimationPlayer; +class ArchiveReader; +class Input; +class Palette; +class ResourceCache; +class ScriptInterpreter; +class Screen; +class SegmentMap; + +class ToltecsEngine : public ::Engine { + Common::KeyState _keyPressed; + +protected: + int init(); + int go(); +// void shutdown(); + +public: + ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc); + virtual ~ToltecsEngine(); + + Common::RandomSource *_rnd; + const ToltecsGameDescription *_gameDescription; + uint32 getFeatures() const; + Common::Language getLanguage() const; + + void loadScene(uint resIndex); + + void updateScreen(); + + void setCamera(int16 x, int16 y); + void setCameraTop(int16 top); + void scrollCameraUp(int16 delta); + void scrollCameraDown(int16 delta); + void scrollCameraLeft(int16 delta); + void scrollCameraRight(int16 delta); + void updateCamera(); + + void talk(int16 slotIndex, int16 slotOffset); + void playText(int16 slotIndex, int16 slotOffset); + + void walk(byte *walkData); + + int16 findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize); + +public: + AnimationPlayer *_anim; + ArchiveReader *_arc; + Input *_input; + Palette *_palette; + ResourceCache *_res; + ScriptInterpreter *_script; + Screen *_screen; + SegmentMap *_segmap; + + uint _sceneResIndex; + int16 _sceneWidth, _sceneHeight; + //byte _scenePalette[768]; + + bool _quitGame; + int _counter01, _counter02; + bool _movieSceneFlag; + byte _flag01; + + // TODO: Move camera stuff into own Scene class + int16 _cameraX, _cameraY; + int16 _newCameraX, _newCameraY; + int16 _cameraTop, _cameraHeight; + int16 _yetAnotherX; + + bool _doSpeech, _doText; + + int16 _walkSpeedY, _walkSpeedX; + +}; + +} // End of namespace Toltecs + +#endif /* TOLTECS_H */ -- cgit v1.2.3