From 011b15966cb7168ff0087cf8a206f8ea95dbd734 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Sat, 16 Jun 2012 23:48:16 +0200 Subject: TONY: Translate comments in sound.cpp --- engines/tony/sound.cpp | 303 +++++++++++++++++++++---------------------------- 1 file changed, 132 insertions(+), 171 deletions(-) (limited to 'engines/tony/sound.cpp') diff --git a/engines/tony/sound.cpp b/engines/tony/sound.cpp index 479cb05a0b..e650a5d74b 100644 --- a/engines/tony/sound.cpp +++ b/engines/tony/sound.cpp @@ -44,14 +44,14 @@ namespace Tony { #define RELEASE(x) {if ((x) != NULL) { (x)->release(); x = NULL; }} /****************************************************************************\ -* Metodi per FPSound +* Methods for FPSound \****************************************************************************/ /****************************************************************************\ * * Function: FPSound::FPSound(); * -* Description: Costruttore di default. Inizializza gli attributi. +* Description: Default constructor. Initializes the attributes. * \****************************************************************************/ @@ -62,12 +62,12 @@ FPSound::FPSound() { /****************************************************************************\ * -* Function: bool FPSound::Init(); +* Function: bool FPSound::init(); * -* Description: Inizializza l'oggetto, e prepara tutto il necessario per -* creare stream e effetti sonori. +* Description: Initializes the object, and prepare everything you need to + create streams and sound effects. * -* Return: True se tutto OK, false in caso di errore. +* Return: True if everything's OK, False otherwise. * \****************************************************************************/ @@ -81,7 +81,7 @@ bool FPSound::init() { * * Function: FPSound::~FPSound(); * -* Description: Deinizializza l'oggetto, disallocando la memoria. +* Description: Destroy the object and free the memory. * \****************************************************************************/ @@ -93,21 +93,12 @@ FPSound::~FPSound() { * * Function: bool CreateStream(FPStream** lplpStream); * -* Description: Alloca un oggetti di tipo FPStream, e ritorna il suo -* puntatore dopo averlo inizializzato. +* Description: Allocates an object of type FPStream, and return its pointer * -* Input: FPStream** lplpStream Conterra' il pointer all'oggetto -* appena creato. +* Input: FPStream** lplpStream Will contain a pointer to the object +* you just created. * -* Return: true se tutto OK, false in caso di errore -* -* Note: L'utilizzo di funzioni del tipo CreateStream(), CreateSfx(), -* sono dovute al fatto che i costruttori delle classi FPStream -* e FPSfx richiedono che DirectSound sia gia' stato -* inzializzato. In questo modo quindi si evitano dei bugs -* che si verrebbero a creare se venisse dichiarata un oggetto -* di tipo FPStream o FPSfx globale (o cmq prima della -* inizializzazione di DirectSound). +* Return: True is everything is OK, False otherwise * \****************************************************************************/ @@ -117,21 +108,16 @@ bool FPSound::createStream(FPStream **lplpStream) { return (*lplpStream != NULL); } - - /****************************************************************************\ * * Function: bool CreateSfx(FPSfx** lplpSfx); * -* Description: Alloca un oggetti di tipo FPSfx e ritorna il suo -* puntatore dopo averlo inizializzato. +* Description: Allocates an object of type FpSfx, and return its pointer * -* Input: FPSfx** lplpSfx Conterra' il pointer all'oggetto -* appena creato. +* Input: FPSfx** lplpSfx Will contain a pointer to the object +* you just created. * -* Return: true se tutto OK, false in caso di errore -* -* Note: Vedi le note di CreateStream() +* Return: True is everything is OK, False otherwise * \****************************************************************************/ @@ -141,15 +127,13 @@ bool FPSound::createSfx(FPSfx **lplpSfx) { return (*lplpSfx != NULL); } - - /****************************************************************************\ * -* Function: void SetMasterVolume(int dwVolume); +* Function: void setMasterVolume(int dwVolume); * -* Description: Setta il volume generale +* Description: Set the general volume * -* Input: int dwVolume Volume da settare (0-63) +* Input: int dwVolume Volume to set (0-63) * \****************************************************************************/ @@ -160,14 +144,14 @@ void FPSound::setMasterVolume(int dwVolume) { g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, CLIP(dwVolume, 0, 63) * Audio::Mixer::kMaxChannelVolume / 63); } - /****************************************************************************\ * -* Function: void GetMasterVolume(int *lpdwVolume); +* Function: void getMasterVolume(int *lpdwVolume); * -* Description: Richiede il volume generale +* Description: Get the general volume * -* Input: int *lpdwVolume Variabile che conterra' il volume (0-63) +* Input: int *lpdwVolume Variable that will contain the +* volume (0-63) * \****************************************************************************/ @@ -178,17 +162,16 @@ void FPSound::getMasterVolume(int *lpdwVolume) { *lpdwVolume = g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) * 63 / Audio::Mixer::kMaxChannelVolume; } - /****************************************************************************\ -* Metodi di FPSfx +* Methods for FPSfx \****************************************************************************/ /****************************************************************************\ * * Function: FPSfx(bool bSoundOn); * -* Description: Costruttore di default. *NON* bisogna dichiarare direttamente -* un oggetto, ma crearlo piuttosto tramite FPSound::CreateSfx() +* Description: Default constructor. Do *NOT* declare an object directly, +* but rather create it using FPSound::CreateSfx() * \****************************************************************************/ @@ -210,9 +193,8 @@ FPSfx::FPSfx(bool bSoundOn) { * * Function: ~FPSfx(); * -* Description: Distruttore di default. Si preoccupa anche di fermare il sound -* effect eventualmente in esecuzione, e disallocare la memoria -* da esso occupata. +* Description: Default Destructor. It is also stops the sound effect that +* may be currently played, and free the memory it uses. * \****************************************************************************/ @@ -233,17 +215,15 @@ FPSfx::~FPSfx() { // CloseHandle(hEndOfBuffer); } - /****************************************************************************\ * -* Function: Release(); +* Function: release(); * -* Description: Rilascia la memoria dell'oggetto. Deve essere richiamata quando -* l'oggetto non serve piu' e **SOLO SE** l'oggetto e' stato -* creato con la FPSound::CreateStream(). +* Description: Releases the memory used by the object. +* Must be called when the object is no longer used and +* **ONLY** if the object was created by FPSound::CreateStream() * -* Note: Eventuali puntatori all'oggetto non sono piu' validi dopo -* questa chiamata. +* Note: Object pointers are no longer valid after this call. * \****************************************************************************/ @@ -251,19 +231,16 @@ void FPSfx::release() { delete this; } - - /****************************************************************************\ * * Function: bool loadWave(Common::SeekableReadStream *stream); * -* Description: Apre un file di effetto sonoro e lo carica. +* Description: Opens a file and loads a sound effect. * -* Input: byte *lpBuf Buffer dove si trova l'sfx -* uint32 dwCoded CODEC da utilizzare per decomprimere -* i campioni sonori +* Input: byte *lpBuf Buffer containing the Sfx +* uint32 dwCodec CODEC used to uncompress the samples * -* Return: true se tutto OK, false in caso di errore +* Return: True is everything is OK, False otherwise * \****************************************************************************/ @@ -284,15 +261,14 @@ bool FPSfx::loadWave(Common::SeekableReadStream *stream) { /****************************************************************************\ * -* Function: bool LoadFile(LPSTR lpszFileName, uint32 dwCodec=FPCODEC_RAW); +* Function: bool LoadFile(const char * lpszFileName, uint32 dwCodec=FPCODEC_RAW); * -* Description: Apre un file di effetto sonoro e lo carica. +* Description: Opens a file and loads a sound effect. * -* Input: LPSTR lpszFile Nome del file di sfx da aprire -* uint32 dwCodec CODEC da utilizzare per decomprimere -* i campioni sonori +* Input: LPSTR lpszFile Sfx filename +* uint32 dwCodec CODEC used to uncompress the samples * -* Return: true se tutto OK, false in caso di errore +* Return: True is everything is OK, False otherwise * \****************************************************************************/ @@ -350,11 +326,11 @@ bool FPSfx::loadFile(const char *lpszFileName, uint32 dwCodec) { /****************************************************************************\ * -* Function: bool Play(); +* Function: bool play(); * -* Description: Suona lo sfx caricato. +* Description: Play the Sfx in memory. * -* Return: true se tutto OK, false in caso di errore. +* Return: True is everything is OK, False otherwise * \****************************************************************************/ @@ -392,11 +368,11 @@ bool FPSfx::play() { /****************************************************************************\ * -* Function: bool Stop(void); +* Function: bool stop(void); * -* Description: Ferma il play dello sfx. +* Description: Stop an sfx. * -* Return: true se tutto OK, false in caso di errore. +* Return: True is everything is OK, False otherwise * \****************************************************************************/ @@ -413,17 +389,15 @@ bool FPSfx::stop() { /****************************************************************************\ * -* Function: bool SetLoop(bool bLoop); +* Function: bool setLoop(bool bLoop); * -* Description: Attiva o disattiva il loop dello sfx. +* Description: Enables or disables the Sfx loop. * -* Input: bool bLoop true per attivare il loop, false per -* disattivarlo +* Input: bool bLoop True to enable the loop, False to disable * -* Note: Il loop deve essere attivato PRIMA di eseguire il play -* dello sfx. Qualsiasi modifica effettuata durante il play -* non avra' effetto fino a che lo sfx non viene fermato, -* e poi rimesso in play. +* Note: The loop must be activated BEFORE the sfx starts playing. +* Any changes made during the play will have no effect until +* the sfx is stopped then played again. * \****************************************************************************/ @@ -440,14 +414,13 @@ void FPSfx::pause(bool bPause) { } } - /****************************************************************************\ * -* Function: void SetVolume(int dwVolume); +* Function: void setVolume(int dwVolume); * -* Description: Cambia il volume dello sfx +* Description: Change the volume of Sfx * -* Input: int dwVolume Volume da settare (0-63) +* Input: int dwVolume Volume to be set (0-63) * \****************************************************************************/ @@ -486,10 +459,9 @@ void FPSfx::setVolume(int dwVolume) { * * Function: void GetVolume(int *lpdwVolume); * -* Description: Chiede il volume dello sfx +* Description: Gets the Sfx volume * -* Input: int *lpdwVolume Variabile in cui verra' inserito -* il volume corrente +* Input: int *lpdwVolume Will contain the current Sfx volume * \****************************************************************************/ @@ -534,15 +506,15 @@ void FPSfx::soundCheckProcess(CORO_PARAM, const void *param) { } /****************************************************************************\ -* Metodi di FPStream +* Methods for FPStream \****************************************************************************/ /****************************************************************************\ * * Function: FPStream(LPDIRECTSOUND lpDS, bool bSoundOn); * -* Description: Costruttore di default. *NON* bisogna dichiarare direttamente -* un oggetto, ma crearlo piuttosto tramite FPSound::CreateStream() +* Description: Default constructor. Do *NOT* declare an object directly, +* but rather create it using FPSound::CreateStream() * \****************************************************************************/ @@ -571,11 +543,10 @@ bool FPStream::createBuffer(int nBufSize) { if (bSoundSupported == false) return true; - /* Setta le strutture necessarie per la creazione di un secondary buffer - per lo stream lungo esattamente 1 secondo di musica. Attiviamo inoltre - il controllo del volume, in modo da poter abbassare e alzare il volume - della musica indipendentemente da quello generale. Ovviamente si tratta - di un buffer in RAM */ + /* Set the required structures for the creation of a secondary buffer for the stream containing exactly 1 second of music. + Also activate the volume control, in order to lower and raise the volume of the music regardless of the general volume. + Obviously it is a buffer in RAM */ + pcmwf.wBitsPerSample = 16; pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM; pcmwf.wf.nChannels = 2; @@ -597,9 +568,9 @@ bool FPStream::createBuffer(int nBufSize) { SetVolume(63); - /* Crea il notify per avvertire quando vengono raggiunte le posizioni chiave - all'interno dello stream. Le posizioni chiave si trovano rispettivamente - subito dopo l'inizio e subito dopo la meta' del buffer */ + /* Create an alert when key positions are reached in the stream. + Key positions are located, respectively, immediately after + the start and immediately after the middle of the buffer */ err = lpDSBuffer->QueryInterface(IID_IDirectSoundNotify, (void **)&lpDSNotify); if (FAILED(err)) { @@ -633,8 +604,7 @@ bool FPStream::createBuffer(int nBufSize) { * * Function: ~FPStream(); * -* Description: Distruttore di default. Richiama anche la CloseFile() se ce -* ne e' bisogno. +* Description: Default destructor. It calls CloseFile() if needed. * \****************************************************************************/ @@ -681,14 +651,13 @@ FPStream::~FPStream() { /****************************************************************************\ * -* Function: Release(); +* Function: release(); * -* Description: Rilascia la memoria dell'oggetto. Deve essere richiamata quando -* l'oggetto non serve piu' e **SOLO SE** l'oggetto e' stato -* creato con la FPSound::CreateStream(). +* Description: Releases the memory object. Must be called when the object +* is no longer used and **ONLY** if the object was created by +* FPSound::CreateStream(). * -* Note: Eventuali puntatori all'oggetto non sono piu' validi dopo -* questa chiamata. +* Note: Object pointers are no longer valid after this call. * \****************************************************************************/ @@ -700,15 +669,14 @@ void FPStream::release() { /****************************************************************************\ * -* Function: bool LoadFile(LPSTREAM lpszFileName, uint32 dwCodec=FPCODEC_RAW); +* Function: bool loadFile(const char *lpszFileName, uint32 dwCodec=FPCODEC_RAW); * -* Description: Apre un file di stream. +* Description: Opens a file stream. * -* Input: LPSTR lpszFile Nome del file di stream da aprire -* uint32 dwCodec CODEC da utilizzare per decomprimere -* i campioni sonori +* Input: LPSTR lpszFile Filename to be opened +* uint32 dwCodec CODEC to be used to uncompress samples * -* Return: true se tutto OK, false in caso di errore +* Return: True is everything is OK, False otherwise * \****************************************************************************/ @@ -749,14 +717,13 @@ return true; /****************************************************************************\ * -* Function: UnloadFile(); +* Function: unloadFile(); * -* Description: Chiude un file di stream eventualmente aperto. E' necessario -* richiamare questa funzione per disallocare la memoria -* occupata dallo stream. +* Description: Closes a file stream (opened or not). It is necessary to call +* this function to free the memory used by the stream. * -* Return: Il distruttore della classe per sicurezza richiama la -* UnloadFile() se non e' stata richiamata esplicitamente. +* Return: For safety, the destructor calls unloadFile() if it has not +* been mentioned explicitly. * \****************************************************************************/ @@ -766,13 +733,13 @@ bool FPStream::unloadFile() { if (!bSoundSupported || !bFileLoaded) return true; - /* Chiude gli handle del file di stream */ + /* Closes the file handle stream */ _file.close(); RELEASE(lpDSNotify); RELEASE(lpDSBuffer); - /* Si ricorda che non c'e' piu' nessun file in memoria */ + /* Remember no more file is loaded in memory */ bFileLoaded = false; #endif return true; @@ -782,9 +749,9 @@ bool FPStream::unloadFile() { * * Function: bool Play(); * -* Description: Suona lo stream caricato. +* Description: Play the stream. * -* Return: true se tutto OK, false in caso di errore. +* Return: True is everything is OK, False otherwise * \****************************************************************************/ @@ -798,7 +765,7 @@ void FPStream::prefetch(void) { if (!bSoundSupported || !bFileLoaded) return; - /* Alloca un buffer temporaneo */ + /* Allocates a temporary buffer */ lpTempBuffer = (byte *)GlobalAlloc(GMEM_FIXED | GMEM_ZEROINIT, dwBufferSize / 2); if (lpTempBuffer == NULL) return; @@ -816,27 +783,27 @@ void FPStream::prefetch(void) { return; } - /* Posiziona lo stream file all'inizio */ + /* reset the file position */ _file.seek(0); - /* Riempie il buffer per avere i dati gia' pronti */ + /* Fills the buffer for the data already ready */ if ((err = lpDSBuffer->Lock(0, dwBufferSize / 2, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) { MessageBox(hwnd, "Cannot lock stream buffer!", "soundLoadStream()", MB_OK); return; } - /* Decomprime i dati dello stream direttamente dentro il buffer lockato */ + /* Uncompress the data from the stream directly into the locked buffer */ lpCodec->Decompress(hFile, lpBuf, dwBufferSize / 2); - /* Unlocka il buffer */ + /* Unlock the buffer */ lpDSBuffer->Unlock(lpBuf, dwBufferSize / 2, NULL, NULL); - /* Crea il thread che fa il play dello stream */ + /* Create a thread to play the stream */ hThreadEnd = CreateEvent(NULL, false, false, NULL); hPlayThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)PlayThread, (void *)this, 0, &dwId); SetThreadPriority(hPlayThread, THREAD_PRIORITY_HIGHEST); - /* Start il play del buffer DirectSound */ + /* Start to play the buffer */ lpDSBuffer->SetCurrentPosition(0); bIsPlaying = true; @@ -888,7 +855,7 @@ bool FPStream::play() { if (!bSoundSupported || !bFileLoaded) return false; - /* Alloca un buffer temporaneo */ + /* Allocate a temporary buffer */ lpTempBuffer = (byte *)GlobalAlloc(GMEM_FIXED | GMEM_ZEROINIT, dwBufferSize / 2); if (lpTempBuffer == NULL) return false; @@ -906,23 +873,23 @@ bool FPStream::play() { return false; } - /* Posiziona lo stream file all'inizio */ + /* Reset the file position */ _file.seek(0); lpDSBuffer->Stop(); lpDSBuffer->SetCurrentPosition(0); - /* Riempie il buffer per avere i dati gia' pronti */ + /* Fills the buffer for the data already ready */ if ((err = lpDSBuffer->Lock(0, dwBufferSize / 2, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) { error("Cannot lock stream buffer!", "soundLoadStream()"); } - /* Decomprime i dati dello stream direttamente dentro il buffer lockato */ + /* Uncompress the data from the stream directly into the locked buffer */ lpCodec->Decompress(hFile, lpBuf, dwBufferSize / 2); - /* Unlocka il buffer */ + /* Unlock the buffer */ lpDSBuffer->Unlock(lpBuf, dwBufferSize / 2, NULL, NULL); - /* Crea il thread che fa il play dello stream */ + /* Create a thread to play the stream */ hThreadEnd = CreateEvent(NULL, false, false, NULL); hPlayThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)PlayThread, (void *)this, 0, &dwId); SetThreadPriority(hPlayThread, THREAD_PRIORITY_HIGHEST); @@ -930,7 +897,7 @@ bool FPStream::play() { SetEvent(hPlayThread_PlayFast); #if 0 - /* Start il play del buffer DirectSound */ + /* Start to play the buffer */ lpDSBuffer->SetCurrentPosition(0); dspnHot[0].dwOffset = 32; @@ -958,11 +925,11 @@ bool FPStream::play() { /****************************************************************************\ * -* Function: bool Stop(bool bSync); +* Function: bool stop(bool bSync); * -* Description: Ferma il play dello stream. +* Description: Closes the stream. * -* Return: true se tutto OK, false in caso di errore. +* Return: True is everything is OK, False otherwise * \****************************************************************************/ @@ -984,19 +951,19 @@ bool FPStream::stop(bool bSync) { // lpDSBuffer->Play(0, 0, 0); return true; } else { - /* Ferma il buffer DirectSound */ + /* Close the DirectSound buffer */ lpDSBuffer->Stop(); - /* Avverte il thread che deve uscire e aspetta che si chiuda */ + /* Notify the thread is should stop */ SetEvent(hThreadEnd); WaitForSingleObject(hPlayThread, CORO_INFINITE); - /* Chiude l'handle del thread e disalloca la memoria temporanea */ + /* Closes the handle used by the stream and free its memory */ CloseHandle(hPlayThread); CloseHandle(hThreadEnd); GlobalFree(lpTempBuffer); - /* Disalloca e chiude il CODEC */ + /* Close and free the CODEC */ delete lpCodec; bIsPlaying = false; @@ -1027,12 +994,12 @@ void FPStream::waitForSync(FPStream *toplay) { WaitForSingleObject(hPlayThread, CORO_INFINITE); - /* Chiude l'handle del thread e disalloca la memoria temporanea */ + /* Closes the handle used by the stream and free its memory */ CloseHandle(hPlayThread); CloseHandle(hThreadEnd); GlobalFree(lpTempBuffer); - /* Disalloca e chiude il CODEC */ + /* Close and free the CODEC */ delete lpCodec; #endif _bIsPlaying = false; @@ -1042,7 +1009,7 @@ void FPStream::waitForSync(FPStream *toplay) { * * Function: void FPStream::PlayThread(); * -* Description: Thread che si occupa del play dello stream +* Description: Thread playing the stream * \****************************************************************************/ @@ -1057,7 +1024,7 @@ void FPStream::playThread(FPStream *This) { bool bPrecache; char buf[1024]; - /* Eventi che segnalano quando bisogna eseguire qualcosa */ + /* Events that signal when you need to do something */ HANDLE hList[5] = { This->hThreadEnd, This->hHot1, This->hHot2, This->hHot3, This->hPlayThread_PlayFast }; bPrecache = true; @@ -1069,7 +1036,7 @@ void FPStream::playThread(FPStream *This) { break; } - /* Decomprime i dati che stanno per essere scritti dentro il buffer temporaneo */ + /* Uncompresses the data being written into the temporary buffer */ if (This->lastVolume == 0) ZeroMemory(This->lpTempBuffer, This->dwBufferSize / 2); else if (bPrecache) @@ -1077,8 +1044,7 @@ void FPStream::playThread(FPStream *This) { bPrecache = false; - /* Attende il set di un evento. Dato che sono tutti in automatic reset, - non c'e' bisogno di resettarlo dopo */ + /* Waits for an event. Since they are all in automatic reset, there is no need to reset it after */ // uint32 dwBufStatus; // This->lpDSBuffer->GetStatus(&dwBufStatus); @@ -1093,15 +1059,15 @@ void FPStream::playThread(FPStream *This) { sprintf(buf, "CP Play: %u, Write: %u\n", dwPlay, dwWrite); warning(buf); */ - /* Fa uno switch per stabilire quale evento e' stato settato */ + /* Make a switch to determine which event has been set */ switch (dwResult - WAIT_OBJECT_0) { case 0: - /* Bisogna uscire dal thread */ + /* Must leave the thread */ cicla = false; break; case 1: - /* Bisogna riempire la seconda meta' del buffer */ + /* Must fill the second half of the buffer */ // if (dwPlay >= This->dspnHot[0].dwOffset && dwPlay <= This->dspnHot[0].dwOffset+1024 ) { // sprintf(buf, "Prima metà buffer: %x\n", This->lpDSBuffer); @@ -1116,7 +1082,7 @@ void FPStream::playThread(FPStream *This) { break; case 2: - /* Bisogna riempire la prima meta' del buffer */ + /* Must fill the first half of the buffer */ // if (dwPlay >= This->dspnHot[1].dwOffset && dwPlay <= This->dspnHot[1].dwOffset+1024 ) { // sprintf(buf, "Seconda metà buffer: %x\n", This->lpDSBuffer); @@ -1151,7 +1117,7 @@ void FPStream::playThread(FPStream *This) { } } - /* Ferma il buffer DirectSound */ + /* Close the DirectSound buffer */ // sprintf(buf, "Exiting thread. Buffer = %x, MyThread = 0x%x\n", This->lpDSBuffer, GetCurrentThreadId()); // warning(buf); This->lpDSBuffer->Stop(); @@ -1163,17 +1129,15 @@ void FPStream::playThread(FPStream *This) { /****************************************************************************\ * -* Function: bool SetLoop(bool bLoop); +* Function: bool setLoop(bool bLoop); * -* Description: Attiva o disattiva il loop dello stream. +* Description: Unables or disables stream loop. * -* Input: bool bLoop true per attivare il loop, false per -* disattivarlo +* Input: bool bLoop True enable loop, False disables it * -* Note: Il loop deve essere attivato PRIMA di eseguire il play -* dello stream. Qualsiasi modifica effettuata durante il play -* non avra' effetto fino a che lo stream non viene fermato, -* e poi rimesso in play. +* Note: The loop must be activated BEFORE the stream starts playing. +* Any changes made during the play will have no effect until +* the stream is stopped then played again. * \****************************************************************************/ @@ -1208,8 +1172,7 @@ void FPStream::pause(bool bPause) { bIsPlaying = true; bPaused = false; - // Trucchetto per risettare il volume secondo le - // possibili nuove configurazioni sonore + // Trick to reset the volume after a possible new sound configuration SetVolume(lastVolume); } } @@ -1221,9 +1184,9 @@ void FPStream::pause(bool bPause) { * * Function: void SetVolume(int dwVolume); * -* Description: Cambia il volume dello stream +* Description: Change the volume of the stream * -* Input: int dwVolume Volume da settare (0-63) +* Input: int dwVolume Volume to be set (0-63) * \****************************************************************************/ @@ -1245,16 +1208,14 @@ void FPStream::setVolume(int dwVolume) { #endif } - - /****************************************************************************\ * * Function: void GetVolume(int *lpdwVolume); * -* Description: Chiede il volume dello stream +* Description: Gets the vgolume of the stream * -* Input: int *lpdwVolume Variabile in cui verra' inserito -* il volume corrente +* Input: int *lpdwVolume Variable that will contain the +* current volume * \****************************************************************************/ -- cgit v1.2.3