From 7303849490881f75c990edba895118ec03152320 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 21 May 2012 00:11:14 +1000 Subject: TONY: Removed redundant pause code. The original paused the game whilst dragging the window, and ScummVM takes care of that automatically. --- engines/tony/tony.h | 7 ------- 1 file changed, 7 deletions(-) (limited to 'engines/tony/tony.h') diff --git a/engines/tony/tony.h b/engines/tony/tony.h index 8d4e357079..23c235d058 100644 --- a/engines/tony/tony.h +++ b/engines/tony/tony.h @@ -152,9 +152,6 @@ public: // Warn when are being controlled by the GDI void GDIControl(bool bCon); - // Loop that handles messages when the game is paused - void PauseLoop(void); - void Play(); void Close(); void Abort(); @@ -167,10 +164,6 @@ public: void ShowLocation(void) { m_bDrawLocation = true; } void HideLocation(void) { m_bDrawLocation = false; } - // Handle pause mode - void Pause(bool bPause); - bool IsPaused() { return m_bPaused; } - // Reads the time uint32 GetTime(void); void FreezeTime(void); -- cgit v1.2.3