From eef9f7b57b493cfb7712fd47cb961d16e8ce878d Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sat, 9 Oct 2010 11:11:26 +0000 Subject: TOON: Ran astyle over the toon engine (+ some manual corrections). svn-id: r53098 --- engines/toon/script_func.cpp | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) (limited to 'engines/toon/script_func.cpp') diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp index e2842e0e6b..724f120755 100644 --- a/engines/toon/script_func.cpp +++ b/engines/toon/script_func.cpp @@ -388,7 +388,7 @@ int32 ScriptFunc::sys_Cmd_Set_Initial_Location(EMCState *state) { } int32 ScriptFunc::sys_Cmd_Make_Line_Non_Walkable(EMCState *state) { - _vm->makeLineNonWalkable(stackPos(0),stackPos(1),stackPos(2),stackPos(3)); + _vm->makeLineNonWalkable(stackPos(0), stackPos(1), stackPos(2), stackPos(3)); // we have to store some info for savegame _vm->getSaveBufferStream()->writeSint16BE(2); // 2 = sys_Cmd_Make_Line_Non_Walkable @@ -400,7 +400,7 @@ int32 ScriptFunc::sys_Cmd_Make_Line_Non_Walkable(EMCState *state) { } int32 ScriptFunc::sys_Cmd_Make_Line_Walkable(EMCState *state) { - _vm->makeLineWalkable(stackPos(0),stackPos(1),stackPos(2),stackPos(3)); + _vm->makeLineWalkable(stackPos(0), stackPos(1), stackPos(2), stackPos(3)); // we have to store some info for savegame _vm->getSaveBufferStream()->writeSint16BE(3); // 3 = sys_Cmd_Make_Line_Walkable @@ -784,7 +784,7 @@ int32 ScriptFunc::sys_Cmd_Get_Mouse_Y(EMCState *state) { } int32 ScriptFunc::sys_Cmd_Fade_Palette(EMCState *state) { - debugC(0,0xfff, "fadePalette %d %d", stackPos(0),stackPos(1)); + debugC(0, 0xfff, "fadePalette %d %d", stackPos(0), stackPos(1)); return 0; } @@ -829,8 +829,8 @@ int32 ScriptFunc::sys_Cmd_Draw_Scene_Anim_WSA_Frame_To_Back(EMCState *state) { // we have to store some info for savegame _vm->getSaveBufferStream()->writeSint16BE(1); // 1 = Draw_Scene_Anim_WSA_Frame_To_Back _vm->getSaveBufferStream()->writeSint16BE(frame); - _vm->getSaveBufferStream()->writeSint16BE(strlen(sceneAnim->_animInstance->getAnimation()->_name)+1); - _vm->getSaveBufferStream()->write(sceneAnim->_animInstance->getAnimation()->_name, strlen(sceneAnim->_animInstance->getAnimation()->_name)+1); + _vm->getSaveBufferStream()->writeSint16BE(strlen(sceneAnim->_animInstance->getAnimation()->_name) + 1); + _vm->getSaveBufferStream()->write(sceneAnim->_animInstance->getAnimation()->_name, strlen(sceneAnim->_animInstance->getAnimation()->_name) + 1); _vm->getSaveBufferStream()->writeSint16BE(sceneAnim->_animInstance->getX()); _vm->getSaveBufferStream()->writeSint16BE(sceneAnim->_animInstance->getY()); _vm->getSaveBufferStream()->writeSint16BE(sceneAnim->_animInstance->getZ()); @@ -905,7 +905,6 @@ int32 ScriptFunc::sys_Cmd_Init_Scene_Anim(EMCState *state) { _vm->getAnimationManager()->addInstance(sceneAnim->_animInstance); - debugC(0, 0xfff, "Init Anim %s %d %d %d %d %d %d %d %d %d %d %d %d %d\n", GetText(12, state), stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPos(12)); @@ -979,7 +978,7 @@ int32 ScriptFunc::sys_Cmd_Draw_Scene_Anim_WSA_Frame(EMCState *state) { else if (animId == 20 || animId == 15 || animId == 21 || animId == 16 || animId == 17 || animId == 18) _vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 1); } - + if (_vm->state()->_currentScene == 29) { if (animId == 16 || animId == 26 || animId == 36) _vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 2); @@ -1004,7 +1003,7 @@ int32 ScriptFunc::sys_Cmd_Run_Actor_Default_Script(EMCState *state) { int32 ScriptFunc::sys_Cmd_Set_Location_Data(EMCState *state) { // initial setup of locations int32 locationId = stackPos(0); - debugC(0,0, "setlocationdata(%d) %s %x %s %s %d %d", locationId, GetText(1,state), stackPos(2), GetText(3,state), GetText(4,state), stackPos(5),stackPos(6)); + debugC(0, 0, "setlocationdata(%d) %s %x %s %s %d %d", locationId, GetText(1, state), stackPos(2), GetText(3, state), GetText(4, state), stackPos(5), stackPos(6)); strcpy(_vm->state()->_locations[locationId]._name, GetText(1, state)); strcpy(_vm->state()->_locations[locationId]._music, GetText(3, state)); strcpy(_vm->state()->_locations[locationId]._cutaway, GetText(4, state)); @@ -1092,7 +1091,7 @@ int32 ScriptFunc::sys_Cmd_Say_Line(EMCState *state) { } int32 ScriptFunc::sys_Cmd_Knight_Puzzle_Get_Coord(EMCState *state) { - static uint16 knightCoords[] = { + static const uint16 knightCoords[] = { 0x327, 0x0fa, 0x354, 0x0f8, 0x383, 0x0f4, 0x3a4, 0x0f0, 0x3d3, 0x0ed, 0x3fd, 0x0ef, 0x2fe, 0x12d, 0x2fe, 0x12d, 0x310, 0x109, 0x349, 0x103, 0x378, 0x103, 0x3a4, 0x102, 0x3d5, 0x102, 0x403, 0x103, 0x2fe, 0x12d, -- cgit v1.2.3