From 36b6d961c202f4a6c06b362159f41b06a2d18248 Mon Sep 17 00:00:00 2001 From: David Turner Date: Sat, 5 Feb 2011 21:58:44 +0000 Subject: TOON: Ensure minimum delay in worst case of render() loop to allow thread scheduling. This should ensure that CPU usage is not pegged at 100%. svn-id: r55790 --- engines/toon/toon.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'engines/toon/toon.cpp') diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index d7168c2843..e26303eed1 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -419,13 +419,13 @@ void ToonEngine::render() { copyToVirtualScreen(true); } - // add a little sleep here if needed. + // add a little sleep here int32 newMillis = (int32)_system->getMillis(); - if (newMillis - _lastRenderTime < _tickLength) { - int32 sleepMs = _tickLength - (newMillis - _lastRenderTime); - assert(sleepMs >= 0); - _system->delayMillis(sleepMs); - } + int32 sleepMs = 1; // Minimum delay to allow thread scheduling + if ((newMillis - _lastRenderTime) < _tickLength) + sleepMs = _tickLength - (newMillis - _lastRenderTime); + assert(sleepMs >= 0); + _system->delayMillis(sleepMs); _lastRenderTime = _system->getMillis(); } -- cgit v1.2.3