From 7ecab9a982e68e6f500b8c056987acafb1ae1552 Mon Sep 17 00:00:00 2001 From: eriktorbjorn Date: Mon, 14 Feb 2011 20:27:54 +0100 Subject: TOON: Disable quick save/load from the main menu screen. Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already. --- engines/toon/toon.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'engines/toon/toon.cpp') diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index 79e153a7db..d2b98c2ed0 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -185,7 +185,7 @@ void ToonEngine::parseInput() { bool hasModifier = event.kbd.hasFlags(Common::KBD_ALT|Common::KBD_CTRL|Common::KBD_SHIFT); switch (event.type) { - case Common::EVENT_KEYUP: + case Common::EVENT_KEYDOWN: if ((event.kbd.ascii == 27 || event.kbd.ascii == 32) && !hasModifier) { _audioManager->stopCurrentVoice(); } @@ -588,6 +588,8 @@ bool ToonEngine::showMainmenu(bool &loadedGame) { AudioStreamInstance *mainmenuMusic = NULL; bool musicPlaying = false; + _gameState->_inMenu = true; + while (!doExit) { clickingOn = MAINMENUHOTSPOT_NONE; clickRelease = false; @@ -700,6 +702,8 @@ bool ToonEngine::showMainmenu(bool &loadedGame) { } } + _gameState->_inMenu = false; + //delete mainmenuMusic; for (int entryNr = 0; entryNr < MAINMENU_ENTRYCOUNT; entryNr++) delete entries[entryNr].animation; @@ -2956,11 +2960,11 @@ void ToonEngine::pauseEngineIntern(bool pause) { } bool ToonEngine::canSaveGameStateCurrently() { - return !_gameState->_inInventory && !_gameState->_inConversation && !_gameState->_inCutaway && !_gameState->_mouseHidden && !_moviePlayer->isPlaying(); + return !_gameState->_inMenu && !_gameState->_inInventory && !_gameState->_inConversation && !_gameState->_inCutaway && !_gameState->_mouseHidden && !_moviePlayer->isPlaying(); } bool ToonEngine::canLoadGameStateCurrently() { - return !_gameState->_inInventory && !_gameState->_inConversation && !_gameState->_inCutaway && !_gameState->_mouseHidden && !_moviePlayer->isPlaying(); + return !_gameState->_inMenu && !_gameState->_inInventory && !_gameState->_inConversation && !_gameState->_inCutaway && !_gameState->_mouseHidden && !_moviePlayer->isPlaying(); } Common::String ToonEngine::getSavegameName(int nr) { -- cgit v1.2.3