From 96f4cc4b8a4273ec728419645363952d35f8ebe0 Mon Sep 17 00:00:00 2001 From: Sylvain Dupont Date: Sat, 29 Jan 2011 20:12:27 +0000 Subject: TOON: Pathfinding & walking improvements Use direct line path if possible Smooth facing direction to avoid flickering (entering zanidu shuttle for example) Fix possible lockups svn-id: r55624 --- engines/toon/toon.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'engines/toon/toon.cpp') diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index 65155daac8..49f8f7897f 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -386,7 +386,8 @@ void ToonEngine::render() { drawConversationLine(); drawConversationIcons(); drawSack(); - //drawPalette(); + //drawPalette(); // used to debug the current palette + //_drew->plotPath(*_mainSurface); // used to debug path finding #if 0 char test[256]; @@ -1059,6 +1060,7 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) { _mouseButton = 0; _lastMouseButton = 0x3; + // load package strcpy(temp, createRoomFilename(Common::String::format("%s.pak", _gameState->_locations[_gameState->_currentScene]._name).c_str()).c_str()); resources()->openPackage(temp, true); -- cgit v1.2.3