From f9ad14dc2d0a7007413fa6cbde4c9a694446b0a4 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Sat, 26 Nov 2011 22:26:47 +0100 Subject: TOON: Clean up Common::String usage Thanks to Sylvain for testing. --- engines/toon/toon.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engines/toon/toon.h') diff --git a/engines/toon/toon.h b/engines/toon/toon.h index cad684d590..540f3e403b 100644 --- a/engines/toon/toon.h +++ b/engines/toon/toon.h @@ -126,7 +126,7 @@ public: void exitScene(); void loadCursor(); void setCursor(int32 type, bool inventory = false, int32 offsetX = 0, int offsetY = 0); - void loadAdditionalPalette(Common::String fileName, int32 mode); + void loadAdditionalPalette(const Common::String &fileName, int32 mode); void setupGeneralPalette(); void render(); void update(int32 timeIncrement); @@ -167,7 +167,7 @@ public: void rearrangeInventory(); void createMouseItem(int32 item); void deleteMouseItem(); - void showCutaway(Common::String cutawayPicture); + void showCutaway(const Common::String &cutawayPicture); void hideCutaway(); void drawPalette(); void newGame(); @@ -181,7 +181,7 @@ public: Character *getCharacterById(int32 charId); Common::String getSavegameName(int nr); bool loadGame(int32 slot); - bool saveGame(int32 slot, Common::String saveGameDesc); + bool saveGame(int32 slot, const Common::String &saveGameDesc); void fadeIn(int32 numFrames); void fadeOut(int32 numFrames); void initCharacter(int32 characterId, int32 animScriptId, int32 animToPlayId, int32 sceneAnimationId); @@ -190,7 +190,7 @@ public: int32 handleInventoryOnDrew(int32 itemId); int32 pauseSceneAnimationScript(int32 animScriptId, int32 tickToWait); void updateTimer(int32 timeIncrement); - Common::String createRoomFilename(Common::String name); + Common::String createRoomFilename(const Common::String &name); void createShadowLUT(); void playTalkAnimOnCharacter(int32 animID, int32 characterId, bool talker); void updateScrolling(bool force, int32 timeIncrement); @@ -201,7 +201,7 @@ public: void makeLineNonWalkable(int32 x, int32 y, int32 x2, int32 y2); void makeLineWalkable(int32 x, int32 y, int32 x2, int32 y2); void renderInventory(); - void viewInventoryItem(Common::String str, int32 lineId, int32 itemDest); + void viewInventoryItem(const Common::String &str, int32 lineId, int32 itemDest); void storePalette(); void restorePalette(); const char *getSpecialConversationMusic(int32 locationId); -- cgit v1.2.3