From 2d1c8a35331d4c73032a6fcd50ab3f7a27513dbb Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 7 Feb 2011 23:01:06 +0000 Subject: ALL: Fix whitespaces / indention svn-id: r55818 --- engines/toon/movie.h | 2 +- engines/toon/toon.h | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/toon') diff --git a/engines/toon/movie.h b/engines/toon/movie.h index 7dc4568042..2a9173850f 100644 --- a/engines/toon/movie.h +++ b/engines/toon/movie.h @@ -36,7 +36,7 @@ public: ToonstruckSmackerDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kSFXSoundType); virtual ~ToonstruckSmackerDecoder() {} void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize); - bool loadFile(const Common::String &filename, int forcedflags) ; + bool loadFile(const Common::String &filename, int forcedflags); bool isLowRes() { return _lowRes; } protected: bool _lowRes; diff --git a/engines/toon/toon.h b/engines/toon/toon.h index 0627674cd6..f3370aed5e 100644 --- a/engines/toon/toon.h +++ b/engines/toon/toon.h @@ -179,8 +179,8 @@ public: Common::String getSavegameName(int nr); bool loadGame(int32 slot); bool saveGame(int32 slot, Common::String saveGameDesc); - void fadeIn(int32 numFrames) ; - void fadeOut(int32 numFrames) ; + void fadeIn(int32 numFrames); + void fadeOut(int32 numFrames); void initCharacter(int32 characterId, int32 animScriptId, int32 animToPlayId, int32 sceneAnimationId); int32 handleInventoryOnFlux(int32 itemId); int32 handleInventoryOnInventory(int32 itemDest, int32 itemSrc); -- cgit v1.2.3