From 6cda28adc9e1adb5b05bdb58baf449f2e24b9945 Mon Sep 17 00:00:00 2001 From: D G Turner Date: Thu, 7 Jun 2012 13:20:53 +0100 Subject: TOON: Remove unecessary usages of g_system. --- engines/toon/toon.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'engines/toon') diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index 657e18635f..9e7aa65265 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -168,7 +168,7 @@ void ToonEngine::waitForScriptStep() { // Wait after a specified number of script steps when executing a script // to lower CPU usage if (++_scriptStep >= 40) { - g_system->delayMillis(1); + _system->delayMillis(1); _scriptStep = 0; } } @@ -2979,8 +2979,7 @@ bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) { return false; // dialog aborted Common::String savegameFile = getSavegameName(savegameId); - Common::SaveFileManager *saveMan = g_system->getSavefileManager(); - Common::OutSaveFile *saveFile = saveMan->openForSaving(savegameFile); + Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(savegameFile); if (!saveFile) return false; @@ -3068,8 +3067,7 @@ bool ToonEngine::loadGame(int32 slot) { return false; // dialog aborted Common::String savegameFile = getSavegameName(savegameId); - Common::SaveFileManager *saveMan = g_system->getSavefileManager(); - Common::InSaveFile *loadFile = saveMan->openForLoading(savegameFile); + Common::InSaveFile *loadFile = _saveFileMan->openForLoading(savegameFile); if (!loadFile) return false; -- cgit v1.2.3