From d8831b44da24c16eef5fcc368d8d54953f0c60b5 Mon Sep 17 00:00:00 2001 From: Gregory Montoir Date: Thu, 27 Sep 2007 20:38:23 +0000 Subject: simplified touche savegame listing svn-id: r29112 --- engines/touche/menu.cpp | 38 ++++++++------------------------------ 1 file changed, 8 insertions(+), 30 deletions(-) (limited to 'engines/touche/menu.cpp') diff --git a/engines/touche/menu.cpp b/engines/touche/menu.cpp index 48f49f7d7b..2dacab4132 100644 --- a/engines/touche/menu.cpp +++ b/engines/touche/menu.cpp @@ -92,8 +92,7 @@ struct MenuData { uint buttonsCount; bool quit; bool exit; - bool saveLoadMarks[100]; - char saveLoadDescriptionsTable[100][33]; + char saveLoadDescriptionsTable[kMaxSaveStates][33]; void removeLastCharFromDescription(int slot) { char *description = saveLoadDescriptionsTable[slot]; @@ -370,36 +369,15 @@ void ToucheEngine::handleOptions(int forceDisplay) { setupMenu(menuData.mode, &menuData); curMode = menuData.mode; if (menuData.mode == kMenuLoadStateMode || menuData.mode == kMenuSaveStateMode) { - assert(menuData.saveLoadMarks); - + for (int i = 0; i < kMaxSaveStates; ++i) { + menuData.saveLoadDescriptionsTable[i][0] = 0; + } char gameStateFileName[16]; generateGameStateFileName(999, gameStateFileName, 15, true); - char slot[2]; - int slotNum; - Common::StringList filenames; - - memset(menuData.saveLoadMarks, false, 100 * sizeof(bool)); //assume no savegames for this title - filenames = _saveFileMan->listSavefiles(gameStateFileName); - - for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){ - //Obtain the last 1 or 2 digits of the filename, since they correspond to the save slot - //This engine can save games either with one or two digits, hence the additional if statement - slot[0] = file->c_str()[file->size()-2]; - slot[1] = file->c_str()[file->size()-1]; - - if (!atoi(&slot[0])){ - slotNum = atoi(&slot[1]); - } else { - slotNum = atoi(slot); - } - - if (slotNum >= 0 && slotNum < 100) - menuData.saveLoadMarks[slotNum] = true; //mark this slot as valid - } - - for (int i = 0; i < 100; ++i) { - menuData.saveLoadDescriptionsTable[i][0] = 0; - if (menuData.saveLoadMarks[i]) { + Common::StringList filenames = _saveFileMan->listSavefiles(gameStateFileName); + for (Common::StringList::const_iterator it = filenames.begin(); it != filenames.end(); ++it) { + int i = getGameStateFileSlot(it->c_str()); + if (i >= 0 && i < kMaxSaveStates) { readGameStateDescription(i, menuData.saveLoadDescriptionsTable[i], 32); } } -- cgit v1.2.3