From 9607aae5be260666656a35ef3468f9669555f9e7 Mon Sep 17 00:00:00 2001 From: D G Turner Date: Thu, 2 Jun 2011 03:17:34 +0100 Subject: TOUCHE: Replace snprintf() usage with Common::String::format() Safer and less portability issues. --- engines/touche/saveload.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'engines/touche/saveload.cpp') diff --git a/engines/touche/saveload.cpp b/engines/touche/saveload.cpp index 82ed03ad45..334f75a0e8 100644 --- a/engines/touche/saveload.cpp +++ b/engines/touche/saveload.cpp @@ -380,9 +380,7 @@ Common::String generateGameStateFileName(const char *target, int slot, bool pref if (prefixOnly) { name += ".*"; } else { - char slotStr[16]; - snprintf(slotStr, sizeof(slotStr), ".%d", slot); - name += slotStr; + name += Common::String::format(".%d", slot); } return name; } -- cgit v1.2.3 From 477d6233c3672d9a60cceea3570bc775df3d9253 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 2 Jun 2011 14:11:38 +0200 Subject: ENGINES: Change 2nd param of Engine::saveGameState to Common::String --- engines/touche/saveload.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/touche/saveload.cpp') diff --git a/engines/touche/saveload.cpp b/engines/touche/saveload.cpp index 334f75a0e8..7732c6deb9 100644 --- a/engines/touche/saveload.cpp +++ b/engines/touche/saveload.cpp @@ -319,7 +319,7 @@ void ToucheEngine::loadGameStateData(Common::ReadStream *stream) { debug(0, "Loaded state, current episode %d", _currentEpisodeNum); } -Common::Error ToucheEngine::saveGameState(int num, const char *description) { +Common::Error ToucheEngine::saveGameState(int num, const Common::String &description) { bool saveOk = false; Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num); Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName); @@ -328,7 +328,7 @@ Common::Error ToucheEngine::saveGameState(int num, const char *description) { f->writeUint16LE(0); char headerDescription[kGameStateDescriptionLen]; memset(headerDescription, 0, kGameStateDescriptionLen); - strncpy(headerDescription, description, kGameStateDescriptionLen - 1); + strncpy(headerDescription, description.c_str(), kGameStateDescriptionLen - 1); f->write(headerDescription, kGameStateDescriptionLen); saveGameStateData(f); f->finalize(); -- cgit v1.2.3