From fb79b185717c9aae7c793e7f07d5d6b94aec4abf Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 29 May 2009 14:38:22 +0000 Subject: Changed SaveFileManager methods to take Common::String params (instead of char pointers) svn-id: r41000 --- engines/touche/saveload.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/touche/saveload.cpp') diff --git a/engines/touche/saveload.cpp b/engines/touche/saveload.cpp index daf9d25ce8..69b8f9ba43 100644 --- a/engines/touche/saveload.cpp +++ b/engines/touche/saveload.cpp @@ -324,7 +324,7 @@ void ToucheEngine::loadGameStateData(Common::ReadStream *stream) { Common::Error ToucheEngine::saveGameState(int num, const char *description) { bool saveOk = false; Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num); - Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName.c_str()); + Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName); if (f) { f->writeUint16LE(kCurrentGameStateVersion); f->writeUint16LE(0); @@ -347,7 +347,7 @@ Common::Error ToucheEngine::saveGameState(int num, const char *description) { Common::Error ToucheEngine::loadGameState(int num) { bool loadOk = false; Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num); - Common::InSaveFile *f = _saveFileMan->openForLoading(gameStateFileName.c_str()); + Common::InSaveFile *f = _saveFileMan->openForLoading(gameStateFileName); if (f) { uint16 version = f->readUint16LE(); if (version < kCurrentGameStateVersion) { -- cgit v1.2.3