From ab1d160ec8f99e472667b83aa4bdd7697b702f3a Mon Sep 17 00:00:00 2001 From: Alexander Tkachev Date: Tue, 7 Jun 2016 19:33:00 +0600 Subject: ALL: Add MetaEngine::simpleSaveNames() Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. --- engines/touche/detection.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'engines/touche') diff --git a/engines/touche/detection.cpp b/engines/touche/detection.cpp index dcb58ffae6..e2737d4f2c 100644 --- a/engines/touche/detection.cpp +++ b/engines/touche/detection.cpp @@ -155,6 +155,7 @@ public: virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; + virtual bool simpleSaveNames() const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; @@ -210,6 +211,8 @@ SaveStateList ToucheMetaEngine::listSaves(const char *target) const { return saveList; } +bool ToucheMetaEngine::simpleSaveNames() const { return false; } + int ToucheMetaEngine::getMaximumSaveSlot() const { return Touche::kMaxSaveStates - 1; } -- cgit v1.2.3