From 9549583242f4efc445f134c63109f599319b1e26 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Wed, 19 Oct 2011 22:45:39 +0200 Subject: TSAGE: Blue Force - Implement scene 160 --- engines/tsage/blue_force/blueforce_scenes1.cpp | 349 +++++++++++++++++++++++++ 1 file changed, 349 insertions(+) (limited to 'engines/tsage/blue_force/blueforce_scenes1.cpp') diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index 7206974a24..6fd2f075de 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -2532,6 +2532,355 @@ void Scene150::postInit(SceneObjectList *OwnerList) { _object1.setAction(&_action1); } +/*-------------------------------------------------------------------------- + * Scene 160 - Intro - Burial + * + *--------------------------------------------------------------------------*/ +void Scene160::Action1::signal() { + Scene160 *scene = (Scene160 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + break; + case 1: + scene->_kid.animate(ANIM_MODE_5, this); + break; + case 2: + // No break on purpose + case 10: + scene->_grandma.animate(ANIM_MODE_5, this); + break; + case 3: + // No break on purpose + case 6: + scene->_kid.animate(ANIM_MODE_6, this); + break; + case 4: + scene->_kid.setPosition(Common::Point(scene->_kid._position.x - 2, scene->_kid._position.y + 19)); + scene->_kid.setFrame(1); + scene->_kid.setStrip(2); + scene->_kid.animate(ANIM_MODE_5, this); + + scene->_kidBody.setPosition(scene->_kid._position); + scene->_kidBody.setFrame(1); + scene->_kidBody.setStrip(3); + break; + case 5: + setDelay(60); + break; + case 7: + scene->_kidBody.remove(); + scene->_kid.setStrip(6); + scene->_kid.setFrame(1); + scene->_kid.setPosition(Common::Point(scene->_kid._position.x - 4, scene->_kid._position.y + 19)); + scene->_grandma.animate(ANIM_MODE_6, this); + scene->_grandma._numFrames = 7; + break; + case 8: + scene->_grandma.setStrip(2); + scene->_grandma.setFrame(1); + scene->_grandma.animate(ANIM_MODE_5, this); + break; + case 9: + setDelay(120); + break; + default: + break; + } +} + +void Scene160::Action2::signal() { + Scene160 *scene = (Scene160 *)BF_GLOBALS._sceneManager._scene; + SceneObject *owner = static_cast(this->_owner); + static uint32 v50BAB = 0; + static uint32 v50BC3 = 0; + + switch (_actionIndex++) { + case 0: + break; + case 1: + owner->animate(ANIM_MODE_5, this); + owner->_numFrames = 8; + break; + case 2: + owner->setStrip(2); + owner->setFrame(1); + owner->setPosition(Common::Point(scene->_flag._position.x + 56, scene->_flag._position.y + 2)); + owner->animate(ANIM_MODE_5, this); + break; + case 3: + owner->setStrip(3); + owner->setFrame(1); + owner->setPosition(Common::Point(scene->_flag._position.x + 26, scene->_flag._position.y - 8)); + owner->animate(ANIM_MODE_4, 8, 1, this); + break; + case 4: + scene->_flag.remove(); + owner->animate(ANIM_MODE_5, this); + break; + case 5: + owner->setVisage(162); + owner->setStrip(1); + owner->setFrame(1); + owner->setPosition(Common::Point(owner->_position.x + 27, owner->_position.y + 11)); + owner->animate(ANIM_MODE_5, this); + break; + case 6: + owner->setStrip(2); + owner->setFrame(1); + owner->setPosition(Common::Point(owner->_position.x - 42, owner->_position.y + 15)); + owner->animate(ANIM_MODE_5, this); + break; + case 7: + owner->setStrip(3); + owner->setFrame(1); + owner->setPosition(Common::Point(owner->_position.x + 1, owner->_position.y)); + owner->animate(ANIM_MODE_5, this); + break; + case 8: + owner->setStrip(4); + owner->setFrame(1); + owner->setPosition(Common::Point(owner->_position.x - 3, owner->_position.y - 1)); + + scene->_leftOfficer.show(); + scene->_leftOfficer.setStrip(1); + scene->_leftOfficer.setFrame(1); + scene->_leftOfficer.setPosition(Common::Point(owner->_position.x + 8, owner->_position.y - 39)); + scene->_leftOfficer._numFrames = 5; + scene->_leftOfficer.animate(ANIM_MODE_5, this); + break; + case 9: + setDelay(30); + break; + case 10: + scene->_leftOfficer.hide(); + owner->setVisage(163); + owner->setStrip(2); + owner->setFrame(1); + owner->setPosition(Common::Point(owner->_position.x + 39, owner->_position.y)); + owner->animate(ANIM_MODE_5, this); + break; + case 11: + scene->_leftOfficer.fixPriority(owner->_priority + 1); + setDelay(60); + break; + case 12: + scene->_leftOfficer.show(); + scene->_leftOfficer.setPosition(Common::Point(owner->_position.x - 32, owner->_position.y - 38)); + scene->_leftOfficer.setStrip(3); + scene->_leftOfficer.setFrame(1); + + owner->setVisage(165); + owner->setPosition(Common::Point(owner->_position.x + 6, owner->_position.y - 3)); + owner->setStrip(1); + owner->setFrame(1); + owner->animate(ANIM_MODE_5, this); + break; + case 13: { + owner->setStrip(2); + owner->setFrame(1); + owner->changeZoom(110); + owner->animate(ANIM_MODE_1, NULL); + Common::Point destPos(scene->_kid._position.x - 25, scene->_kid._position.y + 15); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 14: + owner->changeZoom(100); + owner->setStrip(5); + owner->setFrame(1); + scene->_kid.animate(ANIM_MODE_4, 5, 1, this); + break; + case 15: + owner->animate(ANIM_MODE_5, this); + scene->_kid.animate(ANIM_MODE_5, NULL); + break; + case 16: + owner->setStrip(6); + owner->setFrame(1); + owner->setPosition(Common::Point(owner->_position.x - 8, owner->_position.y + 3)); + owner->animate(ANIM_MODE_5, this); + break; + case 17: + setDelay(70); + break; + case 18: + owner->animate(ANIM_MODE_6, this); + break; + case 19: + setDelay(120); + break; + case 20: + BF_GLOBALS._sound1.changeSound(10); + BF_GLOBALS._scenePalette.addFader((const byte *)&v50BAB, 1, 2, this); + break; + case 21: + BF_GLOBALS._scenePalette.loadPalette(2); + scene->loadScene(999); + setDelay(2); + break; + case 22: + scene->_sceneBounds.set(0, 0, 320, 200); + scene->_text.setup(BF_11_YEARS, this); + break; + case 23: + BF_GLOBALS._scenePalette.loadPalette(2); + scene->loadScene(165); + BF_GLOBALS._scenePalette.addFader((const byte *)&v50BC3, 1, -5, this); + break; + case 24: + setDelay(900); + break; + case 25: + BF_GLOBALS._sound1.fade(0, 10, 10, true, this); + break; + case 26: + BF_GLOBALS._v51C44 = 1; + BF_GLOBALS._sceneManager.changeScene(200); + break; + default: + break; + } +} + +void Scene160::Action2::process(Event &event) { + if ((event.handled) || (event.eventType == 5)) + return; + + if (_actionIndex == 25) { + event.handled = true; + setDelay(1); + } +} + +void Scene160::Action3::signal() { + Scene160 *scene = (Scene160 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + scene->_text.setup(BF_3_DAYS, this); + break; + case 1: { + Common::Point destPos(720, 100); + NpcMover *mover = new NpcMover(); + BF_GLOBALS._player.addMover(mover, &destPos, this); + break; + } + case 2: + scene->_action1.signal(); + scene->_action2.signal(); + break; + default: + break; + } +} + +Scene160::Text::Text(): SceneText() { + _action = NULL; + _frameNumber = 0; + _diff = 0; +} + +void Scene160::Text::setup(const Common::String &msg, Action *action) { + _frameNumber = BF_GLOBALS._events.getFrameNumber(); + _diff = 180; + _action = action; + _fontNumber = 4; + _width = 300; + _textMode = ALIGN_CENTER; + _color1 = BF_GLOBALS._scenePalette._colors.background; + _color2 = _color3 = 0; + + SceneText::setup(msg); + + // Center the text on-screen + reposition(); + _bounds.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2); + + // Set the new position + _position.x = _bounds.left; + _position.y = _bounds.top; +} + +void Scene160::Text::synchronize(Serializer &s) { + SceneText::synchronize(s); + SYNC_POINTER(_action); + s.syncAsUint32LE(_frameNumber); + s.syncAsSint16LE(_diff); +} + +void Scene160::Text::dispatch() { + if (_diff) { + uint32 frameNumber = BF_GLOBALS._events.getFrameNumber(); + if (_frameNumber < frameNumber) { + _diff -= frameNumber - _frameNumber; + _frameNumber = frameNumber; + + if (_diff <= 0) { + // Time has expired, so remove the text and signal the designated action + remove(); + if (_action) + _action->signal(); + } + } + } +} + +void Scene160::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(160); + _sceneBounds.moveTo(0, 0); + + BF_GLOBALS._scenePalette.loadPalette(2); + + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.setPosition(Common::Point(160, 100)); + BF_GLOBALS._player._moveDiff.x = 15; + BF_GLOBALS._player.hide(); + + _grandma.postInit(); + _grandma.setVisage(54); + _grandma.setPosition(Common::Point(712, 97)); + _grandma.fixPriority(66); + + _kid.postInit(); + _kid.setPosition(Common::Point(732, 65)); + _kid.setVisage(164); + _kid.setStrip(4); + _kid.fixPriority(68); + + _kidBody.postInit(); + _kidBody.setPosition(Common::Point(_kid._position.x, _kid._position.y)); + _kidBody.setVisage(164); + _kidBody.setStrip(5); + _kidBody.fixPriority(68); + + _flag.postInit(); + _flag.setPosition(Common::Point(645, 116)); + _flag.setVisage(161); + _flag.setStrip(4); + _flag.fixPriority(80); + + _rightOfficer.postInit(); + _rightOfficer.setVisage(161); + _rightOfficer.setPosition(Common::Point(_flag._position.x + 58, _flag._position.y + 11)); + _rightOfficer.fixPriority(81); + + _leftOfficer.postInit(); + _leftOfficer.setVisage(163); + _leftOfficer.setPosition(Common::Point(620, 79)); + _leftOfficer.setStrip(3); + _leftOfficer.fixPriority(81); + _leftOfficer.hide(); + + _rightOfficer.setAction(&_action2); + _grandma.setAction(&_action1); + setAction(&_action3); + + _sceneBounds.center(BF_GLOBALS._player._position.x, BF_GLOBALS._player._position.y); +} + /*-------------------------------------------------------------------------- * Scene 180 - Front of Home * -- cgit v1.2.3