From 44e4e16819186d45e3a1adeed311218b92bbf283 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 27 Oct 2011 19:32:27 +1100 Subject: TSAGE: Implemented walk regions enabling/disabling for Blue Force --- engines/tsage/blue_force/blueforce_scenes7.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/tsage/blue_force/blueforce_scenes7.cpp') diff --git a/engines/tsage/blue_force/blueforce_scenes7.cpp b/engines/tsage/blue_force/blueforce_scenes7.cpp index 2ced7ce08c..21a27640e9 100644 --- a/engines/tsage/blue_force/blueforce_scenes7.cpp +++ b/engines/tsage/blue_force/blueforce_scenes7.cpp @@ -208,7 +208,7 @@ void Scene710::signal() { BF_GLOBALS._player.enableControl(); BF_INVENTORY.setObjectScene(INV_CRATE1, 1); _stick.remove(); - BF_GLOBALS._walkRegions.proc2(2); + BF_GLOBALS._walkRegions.enableRegion(2); break; case 7102: _stick.setPosition(Common::Point(100, 122)); @@ -225,7 +225,7 @@ void Scene710::signal() { _stick._frame = 1; } _v1D62 = 1; - BF_GLOBALS._walkRegions.proc1(2); + BF_GLOBALS._walkRegions.disableRegion(2); if ((_v1D68 != 0) && (_sceneMode != 0)) BF_GLOBALS._player.enableControl(); break; @@ -244,7 +244,7 @@ void Scene710::signal() { case 7104: _sceneMode = 7102; setAction(&_sequenceManager1, this, 7102, &_dog, NULL); - BF_GLOBALS._walkRegions.proc2(2); + BF_GLOBALS._walkRegions.enableRegion(2); break; case 7106: BF_GLOBALS._sound1.fadeOut2(NULL); -- cgit v1.2.3