From ea1c6cd8dff97242c3e84c662d52b0b58e4591e1 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Wed, 28 Sep 2011 21:55:03 +0200 Subject: TsAGE: Add Scene 710 --- engines/tsage/blue_force/blueforce_scenes7.cpp | 277 +++++++++++++++++++++++++ 1 file changed, 277 insertions(+) create mode 100644 engines/tsage/blue_force/blueforce_scenes7.cpp (limited to 'engines/tsage/blue_force/blueforce_scenes7.cpp') diff --git a/engines/tsage/blue_force/blueforce_scenes7.cpp b/engines/tsage/blue_force/blueforce_scenes7.cpp new file mode 100644 index 0000000000..1d94211871 --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes7.cpp @@ -0,0 +1,277 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/blue_force/blueforce_scenes7.h" +#include "tsage/globals.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace TsAGE { + +namespace BlueForce { + +/*-------------------------------------------------------------------------- + * Scene 710 - + * + *--------------------------------------------------------------------------*/ +void Scene710::Timer1::signal() { + PaletteRotation *rotation = BF_GLOBALS._scenePalette.addRotation(136, 138, -1); + rotation->setDelay(25); + rotation = BF_GLOBALS._scenePalette.addRotation(146, 148, -1); + rotation->setDelay(30); + rotation = BF_GLOBALS._scenePalette.addRotation(187, 191, -1); + rotation->setDelay(35); + rotation = BF_GLOBALS._scenePalette.addRotation(245, 246, -1); + rotation->setDelay(20); + remove(); +} + +void Scene710::Action1::signal() { + Scene710 *scene = (Scene710 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + BF_GLOBALS._player.disableControl(); + _state = 7104; + if (BF_INVENTORY.getObjectScene(INV_CRATE1) == 1) + _state = 7105; + setDelay(3); + break; + case 1: { + PlayerMover *mover = new PlayerMover(); + BF_GLOBALS._player.addMover(mover, &scene->_laura._position, scene); + break; + } + case 2: + BF_GLOBALS._player._strip = 2; + scene->_stripManager.start(_state, this); + break; + case 3: + if (_state == 7105) + BF_GLOBALS._player.enableControl(); + else { + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 7106; + scene->setAction(&scene->_sequenceManager1, scene, 7106, &BF_GLOBALS._player, &scene->_laura, &scene->_kid, &scene->_dog, NULL); + } + if (_state < 7104) { + _state++; + if ((_state != 7104) && (BF_INVENTORY.getObjectScene(INV_CRATE1) == 1)) + _state = 7105; + } + remove(); + break; + default: + break; + } +} + +// Laura +bool Scene710::Object3::startAction(CursorType action, Event &event) { + Scene710 *scene = (Scene710 *)BF_GLOBALS._sceneManager._scene; + + if (action == CURSOR_TALK) { + BF_GLOBALS._player.setAction(&scene->_action1); + return true; + } else + return NamedObject::startAction(action, event); +} + +bool Scene710::Object4::startAction(CursorType action, Event &event) { + Scene710 *scene = (Scene710 *)BF_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_LOOK) && (scene->_kid._position.x < 0)) { + SceneItem::display(710, 13); + return true; + } else + return NamedObject::startAction(action, event); +} + +//Stick +bool Scene710::Object5::startAction(CursorType action, Event &event) { + Scene710 *scene = (Scene710 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + if (scene->_v1D64 <= 2) + return NamedObject::startAction(action, event); + else { + SceneItem::display(710, 3); + scene->_v1D66 = 1; + return true; + } + case CURSOR_USE: + if ((scene->_kid._position.x < 0) && (scene->_v1D62 == 1)) { + scene->_v1D64++; + if (scene->_v1D66 == 0) { + BF_GLOBALS._player.disableControl(); + scene->_v1D62 = 0; + scene->_sceneMode = 7105; + scene->setAction(&scene->_sequenceManager1, scene, 7105, &BF_GLOBALS._player, &scene->_stick, &scene->_dog, NULL); + } else { + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 7101; + scene->setAction(&scene->_sequenceManager1, scene, 7101, &BF_GLOBALS._player, &scene->_dog, &scene->_stick, NULL); + } + return true; + } + // No break on purpose + default: + return NamedObject::startAction(action, event); + } +} + +void Scene710::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(710); + + _sceneBounds.moveTo(320, 0); + BF_GLOBALS._sound1.fadeSound(14); + _soundExt1.fadeSound(48); + _v51C34.set(40, 0, 280, 240); + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.hide(); + BF_GLOBALS._player._moveDiff = Common::Point(4, 2); + BF_GLOBALS._player.disableControl(); + if (BF_GLOBALS._dayNumber == 0) + BF_GLOBALS._dayNumber = 1; + _stripManager.addSpeaker(&_jakeSpeaker); + _stripManager.addSpeaker(&_skipSpeaker); + _stripManager.addSpeaker(&_lauraSpeaker); + _stripManager.addSpeaker(&_gameTextSpeaker); + + _kid.postInit(); + _kid._moveDiff = Common::Point(4, 2); + _laura.postInit(); + _laura._moveDiff = Common::Point(4, 2); + _dog.postInit(); + _dog._moveDiff = Common::Point(4, 2); + _stick.postInit(); + _stick.setVisage(710); + _stick.setStrip(2); + _stick.animate(ANIM_MODE_2, NULL); + _stick.setPosition(Common::Point(650, 160)); + _stick._moveDiff.x = 16; + _stick.setDetails(710, 4, -1, -1, 1, NULL); + _laura.setDetails(710, 2, -1, -1, 1, NULL); + _kid.setDetails(710, 6, -1, -1, 1, NULL); + _dog.setDetails(710, 0, -1, -1, 1, NULL); + + _item1.setDetails(Rect(555, 68, 583, 101), 710, 7, 23, -1, 1, NULL); + _item2.setDetails(Rect(583, 46, 611, 78), 710, 7, 23, -1, 1, NULL); + _item3.setDetails(Rect(611, 24, 639, 56), 710, 7, 23, -1, 1, NULL); + _item6.setDetails(1, 710, 9, 1, -1, 1); + _item4.setDetails(2, 710, 8, 14, -1, 1); + _item5.setDetails(3, 710, 10, 16, -1, 1); + _item8.setDetails(Rect(222, 18, 249, 42), 710, 12, 18, -1, 1, NULL); + _item7.setDetails(Rect(0, 0, 640, 52), 710, 11, 17, -1, 1, NULL); + _item9.setDetails(Rect(0, 0, 640, 128), 710, 5, 15, -1, 1, NULL); + + _v1D62 = _v1D64 = _v1D66 = _v1D68 = 0; + _action1._state = 7100; + _timer1.set(2, NULL); + _sceneMode = 7100; + setAction(&_sequenceManager1, this, 7100, &BF_GLOBALS._player, &_laura, &_kid, &_dog, NULL); +} + +void Scene710::signal() { + switch (_sceneMode++) { + case 0: + BF_GLOBALS._player.enableControl(); + break; + case 7100: + BF_GLOBALS._player.enableControl(); + _sceneMode = 7102; + setAction(&_sequenceManager1, this, 7102, &_dog, NULL); + break; + case 7101: + BF_GLOBALS._player.enableControl(); + BF_INVENTORY.setObjectScene(288, 36); + _stick.remove(); + BF_GLOBALS._walkRegions.proc2(2); + break; + case 7102: + _stick.setPosition(Common::Point(100, 122)); + _stick.animate(ANIM_MODE_NONE, NULL); + _stick._strip = 2; + if (_v1D64 <= 2) + _stick._frame = 2; + else { + if (_v1D64 == 3) { + BF_GLOBALS._player.disableControl(); + _sceneMode = 0; + _stripManager.start(7108, this); + } + _stick._frame = 1; + } + _v1D62 = 1; + BF_GLOBALS._walkRegions.proc1(2); + if ((_v1D68 != 0) && (_sceneMode != 0)) + BF_GLOBALS._player.enableControl(); + break; + case 7103: + if (BF_GLOBALS._player._position.x > 179) { + _sceneMode = 7102; + setAction(&_sequenceManager1, this, 7102, &_dog, NULL); + } else { + _sceneMode = 7104; + setAction(&_sequenceManager3, this, 7104, &_kid, NULL); + } + break; + case 7105: + _v1D68 = 1; + // No break on purpose + case 7104: + _sceneMode = 7102; + setAction(&_sequenceManager1, this, 7102, &_dog, NULL); + BF_GLOBALS._walkRegions.proc2(2); + break; + case 7106: + BF_GLOBALS._sound1.fadeOut2(NULL); + BF_GLOBALS._sceneManager.changeScene(270); + break; + default: + break; + } +} + +void Scene710::dispatch() { + if ((_kid._position.x > 0) && (_v1D62 == 1) && (_sceneMode != 7106)) { + _v1D62 = 0; + _sceneMode = 7103; + setAction(&_sequenceManager1, this, 7103, &_kid, &_stick, &_dog, NULL); + } + SceneExt::dispatch(); +} + +void Scene710::synchronize(Serializer &s) { + SceneExt::synchronize(s); + s.syncAsSint16LE(_v1D62); + s.syncAsSint16LE(_v1D64); + s.syncAsSint16LE(_v1D66); + s.syncAsSint16LE(_v1D68); +} + + +} // End of namespace BlueForce +} // End of namespace TsAGE -- cgit v1.2.3