From f067d7541ac4d4d618c7823f67cdda99a654f677 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 9 Oct 2011 09:38:52 +1100 Subject: TSAGE: Implemented Blue Force scene 850 - Boat Leaving/Entering Marina --- engines/tsage/blue_force/blueforce_scenes8.cpp | 51 ++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) (limited to 'engines/tsage/blue_force/blueforce_scenes8.cpp') diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp index ff1837b2d1..c97b8689e7 100644 --- a/engines/tsage/blue_force/blueforce_scenes8.cpp +++ b/engines/tsage/blue_force/blueforce_scenes8.cpp @@ -2505,6 +2505,57 @@ void Scene840::dispatch() { } } +/*-------------------------------------------------------------------------- + * Scene 850 - Boat Leaving/Entering Marina + * + *--------------------------------------------------------------------------*/ + +void Scene850::Timer1::signal() { + PaletteRotation *rot = BF_GLOBALS._scenePalette.addRotation(240, 254, 1); + rot->setDelay(25); + + remove(); +} + +/*--------------------------------------------------------------------------*/ + +void Scene850::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(850); + BF_GLOBALS._sound1.fadeSound(35); + + BF_GLOBALS._player.disableControl(); + _timer.set(2, NULL); + + _object1.postInit(); + if (BF_GLOBALS._sceneManager._previousScene == 830) { + _sceneMode = 8500; + setAction(&_sequenceManager, this, 8500, &_object1, NULL); + } else { + BF_GLOBALS._sound1.changeSound(10); + _sceneMode = 8501; + setAction(&_sequenceManager, this, 8501, &_object1, NULL); + } +} + +void Scene850::remove() { + BF_GLOBALS._scenePalette.clearListeners(); + SceneExt::remove(); +} + +void Scene850::signal() { + switch (_sceneMode) { + case 8500: + BF_GLOBALS._sceneManager.changeScene(860); + break; + case 8501: + BF_GLOBALS._sceneManager.changeScene(830); + break; + default: + break; + } +} + } // End of namespace BlueForce } // End of namespace TsAGE -- cgit v1.2.3