From 24740b30bd9d6cfd5ce420951a53b87a156ffbbf Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 17 Dec 2011 13:13:44 +1100 Subject: TSAGE: Disallow saving and loading via the GMM when a dialog is active --- engines/tsage/blue_force/blueforce_logic.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'engines/tsage/blue_force') diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 22299c1bf1..9888f4dd91 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -255,14 +255,16 @@ Scene *BlueForceGame::createScene(int sceneNumber) { * Returns true if it is currently okay to restore a game */ bool BlueForceGame::canLoadGameStateCurrently() { - return true; + // Don't allow a game to be loaded if a dialog is active + return g_globals->_gfxManagers.size() == 1; } /** * Returns true if it is currently okay to save the game */ bool BlueForceGame::canSaveGameStateCurrently() { - return true; + // Don't allow a game to be saved if a dialog is active + return g_globals->_gfxManagers.size() == 1; } void BlueForceGame::rightClick() { -- cgit v1.2.3