From 4b931446ee5d03c9899d123da56b947272e1c7d6 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Tue, 22 Nov 2011 18:56:50 +0100 Subject: TSAGE: Blue Force - Clean up: Replace some magic numbers by enum --- engines/tsage/blue_force/blueforce_scenes9.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'engines/tsage/blue_force') diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index 23bb8da3d6..464665bafe 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -844,7 +844,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { scene->_stripManager.start(9103 + BF_GLOBALS._v4CEE6, &BF_GLOBALS._stripProxy); return true; break; - case 1: + case INV_COLT45: if (BF_GLOBALS._v4CEE2 > 1) { if (BF_GLOBALS._v4CEE2 != 4) { if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())) { @@ -876,8 +876,8 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { return NamedObject::startAction(action, event); } break; - case 39: - case 53: + case INV_BADGE: + case INV_ID: if (BF_GLOBALS._v4CEE2 >= 4) return NamedObject::startAction(action, event); @@ -892,7 +892,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { return true; break; - case 57: + case INV_YELLOW_CORD: if (BF_GLOBALS._v4CEE2 < 4) { BF_GLOBALS._player.disableControl(); scene->_yellowCord.fixPriority(121); @@ -914,7 +914,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { return true; } break; - case 58: + case INV_HALF_YELLOW_CORD: if (BF_GLOBALS._v4CECC == 1) SceneItem::display(910, 84, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, @@ -929,8 +929,8 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { SET_EXT_FGCOLOR, 13, LIST_END); return true; break; - case 59: - case 61: + case INV_BLACK_CORD: + case INV_HALF_BLACK_CORD: SceneItem::display(910, 83, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, @@ -965,7 +965,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { scene->_stripManager.start(9107 + BF_GLOBALS._v4CEE8, &BF_GLOBALS._stripProxy); return true; break; - case 1: + case INV_COLT45: if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())){ BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._v4CEE4 == 2) { @@ -983,7 +983,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { } else return NamedObject::startAction(action, event); break; - case 57: + case INV_YELLOW_CORD: if (BF_GLOBALS._v4CECC == 1) { SceneItem::display(910, 84, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, @@ -1012,7 +1012,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { } } break; - case 58: + case INV_HALF_YELLOW_CORD: if (BF_GLOBALS._v4CECC == 1) { SceneItem::display(910, 84, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, @@ -1031,8 +1031,8 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { return true; } break; - case 59: - case 61: + case INV_BLACK_CORD: + case INV_HALF_BLACK_CORD: SceneItem::display(910, 83, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, -- cgit v1.2.3