From 697230709be6b9460b4a3ac9bc8d9c7f065562d2 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 15 Aug 2011 20:47:59 +1000 Subject: TSAGE: Corrected casing of tSage namespace to be TsAGE This matches the casing of the original engine name. --- engines/tsage/blue_force/blueforce_logic.cpp | 10 ++++++---- engines/tsage/blue_force/blueforce_logic.h | 8 +++++--- engines/tsage/blue_force/blueforce_scenes0.cpp | 4 ++-- engines/tsage/blue_force/blueforce_scenes0.h | 6 +++--- engines/tsage/blue_force/blueforce_scenes1.cpp | 10 +++++----- engines/tsage/blue_force/blueforce_scenes1.h | 8 ++++---- 6 files changed, 25 insertions(+), 21 deletions(-) (limited to 'engines/tsage/blue_force') diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index a29d677fb1..0238475533 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -27,13 +27,13 @@ #include "tsage/tsage.h" #include "tsage/staticres.h" -namespace tSage { +namespace TsAGE { namespace BlueForce { void BlueForceGame::start() { // Start the game - _globals->_sceneManager.changeScene(109); + _globals->_sceneManager.changeScene(100); _globals->_events.setCursor(CURSOR_WALK); } @@ -217,7 +217,9 @@ void SceneExt::dispatch() { void SceneExt::loadScene(int sceneNum) { Scene::loadScene(sceneNum); - warning("TODO: word_51C38/word_51C3C"); + + _v51C34.top = 0; + _v51C34.bottom = 300; } /*--------------------------------------------------------------------------*/ @@ -250,4 +252,4 @@ void GameScene::remove() { } // End of namespace BlueForce -} // End of namespace tSage +} // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h index e870fa1430..1ff6ecf507 100644 --- a/engines/tsage/blue_force/blueforce_logic.h +++ b/engines/tsage/blue_force/blueforce_logic.h @@ -31,11 +31,11 @@ #define BF_INTERFACE_Y 168 -namespace tSage { +namespace TsAGE { namespace BlueForce { -using namespace tSage; +using namespace TsAGE; class BlueForceGame: public Game { public: @@ -64,6 +64,8 @@ public: int _field372; int _field37A; EventHandler *_field37C; + + Rect _v51C34; public: SceneExt(); @@ -92,6 +94,6 @@ public: } // End of namespace BlueForce -} // End of namespace tSage +} // End of namespace TsAGE #endif diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp index a47d7d712f..cc0f9bb1fd 100644 --- a/engines/tsage/blue_force/blueforce_scenes0.cpp +++ b/engines/tsage/blue_force/blueforce_scenes0.cpp @@ -25,7 +25,7 @@ #include "tsage/tsage.h" #include "tsage/staticres.h" -namespace tSage { +namespace TsAGE { namespace BlueForce { @@ -241,4 +241,4 @@ void Scene50::Tooltip2::dispatch() { } // End of namespace BlueForce -} // End of namespace tSage +} // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_scenes0.h b/engines/tsage/blue_force/blueforce_scenes0.h index 7eda443ee9..587941e59e 100644 --- a/engines/tsage/blue_force/blueforce_scenes0.h +++ b/engines/tsage/blue_force/blueforce_scenes0.h @@ -32,11 +32,11 @@ #include "tsage/globals.h" #include "tsage/sound.h" -namespace tSage { +namespace TsAGE { namespace BlueForce { -using namespace tSage; +using namespace TsAGE; class Scene20 : public SceneExt { /* Actions */ @@ -82,6 +82,6 @@ public: } // End of namespace BlueForce -} // End of namespace tSage +} // End of namespace TsAGE #endif diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index 1dafff2bce..e5d66bcbb5 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -27,7 +27,7 @@ #include "tsage/staticres.h" #include "tsage/globals.h" -namespace tSage { +namespace TsAGE { namespace BlueForce { @@ -149,7 +149,7 @@ void Scene100::Action2::signal() { /*--------------------------------------------------------------------------*/ -Scene100::Scene100(): Scene() { +Scene100::Scene100(): SceneExt() { _index = 0; } @@ -168,12 +168,12 @@ void Scene100::postInit(SceneObjectList *OwnerList) { // Title loadScene(100); BF_GLOBALS._sound1.play(2); - setAction(&_action2, this); +// setAction(&_action2, this); } else { // Credits loadScene(101); BF_GLOBALS._sound1.play(118); - setAction(&_action1, this); +// setAction(&_action1, this); } loadScene(20); @@ -420,4 +420,4 @@ void Scene109::signal() { } // End of namespace BlueForce -} // End of namespace tSage +} // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h index 86ca4a9f14..d6cde0a44d 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.h +++ b/engines/tsage/blue_force/blueforce_scenes1.h @@ -32,13 +32,13 @@ #include "tsage/globals.h" #include "tsage/sound.h" -namespace tSage { +namespace TsAGE { namespace BlueForce { -using namespace tSage; +using namespace TsAGE; -class Scene100: public Scene { +class Scene100: public SceneExt { /* Actions */ class Action1: public ActionExt { private: @@ -119,6 +119,6 @@ public: } // End of namespace BlueForce -} // End of namespace tSage +} // End of namespace TsAGE #endif -- cgit v1.2.3