From 8dec805d852cff58d3ff52c4d8051ac0a33f93be Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 17 Dec 2011 15:38:29 +1100 Subject: TSAGE: Bugfix for #3460485 - Animation running too slowly --- engines/tsage/events.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/tsage/events.cpp') diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp index ac08997563..152570b187 100644 --- a/engines/tsage/events.cpp +++ b/engines/tsage/events.cpp @@ -386,7 +386,7 @@ bool EventsClass::isCursorVisible() const { */ void EventsClass::delay(int numFrames) { while (_frameNumber < (_prevDelayFrame + numFrames)) { - uint32 delayAmount = CLIP(_priorFrameTime + GAME_FRAME_TIME - g_system->getMillis(), + uint32 delayAmount = CLIP(_priorFrameTime + GAME_SCRIPT_TIME - g_system->getMillis(), (uint32)0, (uint32)GAME_FRAME_TIME); if (delayAmount > 0) g_system->delayMillis(delayAmount); -- cgit v1.2.3