From 1a9b30a9d3f30c708f2a676d6d9a3aa29a24e39b Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 16 Aug 2015 14:24:18 -0400 Subject: TSAGE: Disable Sherlock logo code in TsAGE engine by default Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore --- engines/tsage/globals.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'engines/tsage/globals.cpp') diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 1be3e2b6da..b880f35007 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -157,12 +157,15 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface _game = new Ringworld2::Ringworld2Game(); _sceneHandler = new Ringworld2::SceneHandlerExt(); break; - +#ifdef TSAGE_SHERLOCK_ENABLED case GType_Sherlock1: _inventory = nullptr; _sceneHandler = new Sherlock::SherlockSceneHandler(); _game = new Sherlock::SherlockLogo(); break; +#endif + default: + break; } } -- cgit v1.2.3