From b4ddd5c4134b853ed1e76bd1404d8d332cd0e609 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 10 Nov 2013 22:00:38 -0500 Subject: TSAGE: Fix bug with scene objects briefly flashing when changing scene --- engines/tsage/graphics.cpp | 7 ------- 1 file changed, 7 deletions(-) (limited to 'engines/tsage/graphics.cpp') diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index b6beb0314c..595c43a0bf 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -1079,16 +1079,9 @@ bool GfxButton::process(Event &event) { GfxDialog::GfxDialog() { _savedArea = NULL; _defaultButton = NULL; - - // For Return to Ringworld 2, backup palette when showing a dialog - if (g_vm->getGameID() == GType_Ringworld2) - g_system->getPaletteManager()->grabPalette(&_savedPalette[0], 0, 256); } GfxDialog::~GfxDialog() { - if (g_vm->getGameID() == GType_Ringworld2) - g_system->getPaletteManager()->setPalette(&_savedPalette[0], 0, 256); - remove(); } -- cgit v1.2.3