From e9c8232da864891fafcceb217b291a50096738ce Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 13 Aug 2011 19:49:54 +1000 Subject: TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes --- engines/tsage/ringworld/ringworld_demo.cpp | 120 +++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 engines/tsage/ringworld/ringworld_demo.cpp (limited to 'engines/tsage/ringworld/ringworld_demo.cpp') diff --git a/engines/tsage/ringworld/ringworld_demo.cpp b/engines/tsage/ringworld/ringworld_demo.cpp new file mode 100644 index 0000000000..ce06df8e80 --- /dev/null +++ b/engines/tsage/ringworld/ringworld_demo.cpp @@ -0,0 +1,120 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/ringworld/ringworld_demo.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace tSage { + +void RingworldDemoGame::start() { + // Start the demo's single scene + _globals->_sceneManager.changeScene(1); + + _globals->_events.setCursor(CURSOR_NONE); +} + +Scene *RingworldDemoGame::createScene(int sceneNumber) { + // The demo only has a single scene, so ignore the scene number and always return it + return new RingworldDemoScene(); +} + +void RingworldDemoGame::quitGame() { + if (MessageDialog::show(DEMO_EXIT_MSG, EXIT_BTN_STRING, DEMO_BTN_STRING) == 0) + _vm->quitGame(); +} + +void RingworldDemoGame::pauseGame() { + _globals->_events.setCursor(CURSOR_ARROW); + MessageDialog *dlg = new MessageDialog(DEMO_PAUSED_MSG, EXIT_BTN_STRING, DEMO_RESUME_BTN_STRING); + dlg->draw(); + + GfxButton *selectedButton = dlg->execute(&dlg->_btn2); + bool exitFlag = selectedButton != &dlg->_btn2; + + delete dlg; + _globals->_events.hideCursor(); + + if (exitFlag) + _vm->quitGame(); +} + +void RingworldDemoGame::processEvent(Event &event) { + if (event.eventType == EVENT_KEYPRESS) { + switch (event.kbd.keycode) { + case Common::KEYCODE_F1: + // F1 - Help + MessageDialog::show(DEMO_HELP_MSG, OK_BTN_STRING); + break; + + case Common::KEYCODE_F2: { + // F2 - Sound Options + ConfigDialog *dlg = new ConfigDialog(); + dlg->runModal(); + delete dlg; + _globals->_soundManager.syncSounds(); + _globals->_events.setCursorFromFlag(); + break; + } + + case Common::KEYCODE_F3: + // F3 - Quit + quitGame(); + event.handled = false; + break; + + default: + break; + } + } else if (event.eventType == EVENT_BUTTON_DOWN) { + pauseGame(); + event.handled = true; + } +} + +/*-------------------------------------------------------------------------- + * Ringworld Demo scene + * + *--------------------------------------------------------------------------*/ + +void RingworldDemoScene::postInit(SceneObjectList *OwnerList) { + signal(); +} + +void RingworldDemoScene::signal() { + _soundHandler.play(4); + _actor1.postInit(); + _actor2.postInit(); + _actor3.postInit(); + _actor4.postInit(); + _actor5.postInit(); + _actor6.postInit(); + + setAction(&_sequenceManager, this, 22, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, &_actor6, NULL); +} + +void RingworldDemoScene::process(Event &event) { + +} + +} // End of namespace tSage -- cgit v1.2.3