From b3773f7c378ccf1ff43091af16c068944f357479 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 10 Sep 2011 11:22:39 +1000 Subject: TSAGE: Cleaned up the savegame code, and enabled it for Blue Force --- engines/tsage/ringworld/ringworld_logic.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'engines/tsage/ringworld/ringworld_logic.h') diff --git a/engines/tsage/ringworld/ringworld_logic.h b/engines/tsage/ringworld/ringworld_logic.h index 286abd38a1..40b202bd7f 100644 --- a/engines/tsage/ringworld/ringworld_logic.h +++ b/engines/tsage/ringworld/ringworld_logic.h @@ -147,15 +147,9 @@ public: #define RING_INVENTORY (*((::TsAGE::Ringworld::RingworldInvObjectList *)_globals->_inventory)) class RingworldGame: public Game { -protected: - virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName); public: virtual void start(); virtual void restart(); - virtual void restartGame(); - virtual void saveGame(); - virtual void restoreGame(); - virtual void quitGame(); virtual void endGame(int resNum, int lineNum); virtual Scene *createScene(int sceneNumber); -- cgit v1.2.3