From 254c0a3b5ca4dcd31583315a0a24773ac7d1f370 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Mon, 13 Oct 2014 08:11:46 +0200 Subject: TSAGE: R2R - Some more renaming in scene 1337 --- engines/tsage/ringworld2/ringworld2_scenes1.cpp | 26 ++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp') diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 778b190443..dc51c7086e 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -4027,11 +4027,11 @@ void Scene1337::Action11::signal() { } } - if ((found) && (scene->getFreeHandCard(scene->_actionPlayerIdx) != -1)) { + if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) { scene->_actionCard1 = &scene->_gameBoardSide[0]._handCard[i]; scene->_actionCard2 = &scene->_gameBoardSide[0]._emptyStationPos; if (scene->_actionPlayerIdx != 0) { - int tmpVal = scene->getFreeHandCard(scene->_actionPlayerIdx); + int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx); scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal]; } scene->_actionItem.setAction(&scene->_action12); @@ -4046,11 +4046,11 @@ void Scene1337::Action11::signal() { } } - if ((found) && (scene->getFreeHandCard(scene->_actionPlayerIdx) != -1)) { + if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) { scene->_actionCard1 = &scene->_gameBoardSide[1]._handCard[i]; scene->_actionCard2 = &scene->_gameBoardSide[1]._emptyStationPos; if (scene->_actionPlayerIdx != 1) { - int tmpVal = scene->getFreeHandCard(scene->_actionPlayerIdx); + int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx); scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal]; } scene->_actionItem.setAction(&scene->_action12); @@ -4065,7 +4065,7 @@ void Scene1337::Action11::signal() { } } - if ((found) && (scene->getFreeHandCard(scene->_actionPlayerIdx) != -1)) { + if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) { scene->subC4CD2(); if (MessageDialog::show(USE_DOUBLE_AGENT, NO_MSG, YES_MSG) == 0) scene->subC4CEC(); @@ -4074,7 +4074,7 @@ void Scene1337::Action11::signal() { scene->_actionCard1 = &scene->_gameBoardSide[2]._handCard[i]; scene->_actionCard2 = &scene->_gameBoardSide[2]._emptyStationPos; if (scene->_actionPlayerIdx != 2) { - int tmpVal = scene->getFreeHandCard(scene->_actionPlayerIdx); + int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx); scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal]; } scene->_actionItem.setAction(&scene->_action12); @@ -4090,11 +4090,11 @@ void Scene1337::Action11::signal() { } } - if ((found) && (scene->getFreeHandCard(scene->_actionPlayerIdx) != -1)) { + if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) { scene->_actionCard1 = &scene->_gameBoardSide[3]._handCard[i]; scene->_actionCard2 = &scene->_gameBoardSide[3]._emptyStationPos; if (scene->_actionPlayerIdx != 3) { - int tmpVal = scene->getFreeHandCard(scene->_actionPlayerIdx); + int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx); scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal]; } scene->_actionItem.setAction(&scene->_action12); @@ -4160,7 +4160,7 @@ void Scene1337::Action11::signal() { scene->_displayHelpFl = true; scene->subC4CEC(); } else if (scene->_actionVictimIdx != 2) { - int tmpVal = scene->getFreeHandCard(scene->_actionVictimIdx); + int tmpVal = scene->getRandomCardFromHand(scene->_actionVictimIdx); scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[tmpVal]; } } @@ -4327,16 +4327,16 @@ void Scene1337::Action12::signal() { } else if (scene->_actionPlayerIdx != 1) { switch (scene->_actionPlayerIdx) { case 0: - scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->getFreeHandCard(0)]; + scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->getRandomCardFromHand(0)]; break; case 3: - scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->getFreeHandCard(3)]; + scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->getRandomCardFromHand(3)]; break; default: break; } } else { - scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getFreeHandCard(1)]; + scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getRandomCardFromHand(1)]; } scene->_actionCard1->_card.postInit(); @@ -5070,7 +5070,7 @@ void Scene1337::playStationCard(Card *station, Card *platform) { _actionItem.setAction(&_action7); } -int Scene1337::getFreeHandCard(int playerId) { +int Scene1337::getRandomCardFromHand(int playerId) { if ( (_gameBoardSide[playerId]._handCard[0]._cardId == 0) && (_gameBoardSide[playerId]._handCard[1]._cardId == 0) && (_gameBoardSide[playerId]._handCard[2]._cardId == 0) -- cgit v1.2.3