From 4ec63a6da189ee28890a8e891d39c04aa3f61eb0 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Sun, 22 Dec 2013 13:01:17 +0100 Subject: TSAGE: R2R - Remove dead code in scene 1100 and 1850 --- engines/tsage/ringworld2/ringworld2_scenes1.cpp | 52 ++++--------------------- 1 file changed, 8 insertions(+), 44 deletions(-) (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp') diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 1869eeaae3..cb4d745662 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -1202,18 +1202,10 @@ void Scene1100::signal() { R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_nextStripNum == 0) { R2_GLOBALS.setFlag(55); - if (R2_GLOBALS.getFlag(55)) { - if (R2_GLOBALS._player._characterIndex == R2_QUINN) - _stripManager.start(318, this); - else - _stripManager.start(323, this); - } else { - // This part is totally useless as flag 55 has been set right before the check - if (R2_GLOBALS._player._characterIndex == R2_QUINN) - _stripManager.start(317, this); - else - _stripManager.start(322, this); - } + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _stripManager.start(318, this); + else + _stripManager.start(323, this); } else _stripManager.start3(_nextStripNum, this, _stripManager._lookupList); @@ -11910,28 +11902,14 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { _screen.setPosition(Common::Point(122, 113)); _screen.fixPriority(114); _screen._effect = EFFECT_SHADED2; - - // Totally useless test - if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - _screen.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL); - } else { - // And the associated dead code - _screen.setDetails(1850, 30, -1, -1, 2, (SceneItem *) NULL); - } + _screen.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL); _helmet.postInit(); _helmet.setup(1853, 3, 2); _helmet.setPosition(Common::Point(139, 111)); _helmet.fixPriority(114); _helmet._effect = EFFECT_SHADED2; - - // Still totally useless test - if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - _helmet.setDetails(1850, 29, -1, -1, 2, (SceneItem *) NULL); - } else { - // Another piece of dead code - _helmet.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL); - } + _helmet.setDetails(1850, 29, -1, -1, 2, (SceneItem *) NULL); if (R2_GLOBALS.getFlag(31)) { _screen._shade = 0; @@ -11954,28 +11932,14 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { _screen.setPosition(Common::Point(122, 113)); _screen.fixPriority(114); _screen._effect = EFFECT_SHADED2; - - // Totally useless test - if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - // Dead code - _screen.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL); - } else { - _screen.setDetails(1850, 30, -1, -1, 2, (SceneItem *) NULL); - } + _screen.setDetails(1850, 30, -1, -1, 2, (SceneItem *) NULL); _helmet.postInit(); _helmet.setup(1853, 3, 2); _helmet.setPosition(Common::Point(139, 111)); _helmet.fixPriority(114); _helmet._effect = EFFECT_SHADED2; - - // Again, useless test - if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - // and dead code - _helmet.setDetails(1850, 29, -1, -1, 1, (SceneItem *) NULL); - } else { - _helmet.setDetails(1850, 28, -1, -1, 1, (SceneItem *) NULL); - } + _helmet.setDetails(1850, 28, -1, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS.getFlag(31)) { _screen._shade = 0; -- cgit v1.2.3