From 65fc33fcc795b1596187dbe93b4adb7166e86541 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Mon, 6 Oct 2014 08:26:22 +0200 Subject: TSAGE: R2R - Fix card drawing choice when player #2 plays a special card #25 --- engines/tsage/ringworld2/ringworld2_scenes1.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp') diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 6c124fa35a..393e3d1099 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -3976,7 +3976,7 @@ void Scene1337::Action10::signal() { } } -// Use trick (card #25 - thieft ?) and pick a card from the opponent +// Use Thieft card (#25) and pick a card from the opponent void Scene1337::Action11::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; @@ -4107,7 +4107,7 @@ void Scene1337::Action11::signal() { int count = 0; if (scene->_actionVictimIdx != 2) { for (i = 0; i <= 3; i++) { - if (scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i]._cardId == 0) + if (scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i]._cardId != 0) ++count; } } -- cgit v1.2.3