From 179eee8343ad98a58d03aee3dc9dee3565643e2b Mon Sep 17 00:00:00 2001 From: Strangerke Date: Sun, 5 Oct 2014 22:56:33 +0200 Subject: TSAGE: R2R - Fix a bug while dealing card #2 during the game --- engines/tsage/ringworld2/ringworld2_scenes1.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/tsage/ringworld2') diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index ac1bea49b2..501387af73 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -3478,7 +3478,7 @@ void Scene1337::Action4::signal() { scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]); scene->_animatedCard._card.hide(); - if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) + if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId == 0) && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) { if (scene->_cardsAvailableNumb < 0) scene->shuffleCards(); -- cgit v1.2.3