From 608c89cf294625471bbd6853a25435f523a9a29d Mon Sep 17 00:00:00 2001 From: Strangerke Date: Sat, 2 Nov 2013 01:20:23 +0100 Subject: TSAGE: More renaming in scene 100 --- engines/tsage/ringworld2/ringworld2_scenes0.cpp | 28 +++++++++++++------------ engines/tsage/ringworld2/ringworld2_scenes0.h | 2 +- 2 files changed, 16 insertions(+), 14 deletions(-) (limited to 'engines/tsage/ringworld2') diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index 9f81fb3f73..bbfcaf89bd 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -116,7 +116,7 @@ bool Scene100::Table::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); if (_strip == 2) { scene->_sceneMode = 108; - scene->_object3.postInit(); + scene->_tableLocker.postInit(); scene->_stasisNegator.postInit(); if (R2_INVENTORY.getObjectScene(R2_NEGATOR_GUN) == 1) { @@ -126,11 +126,13 @@ bool Scene100::Table::startAction(CursorType action, Event &event) { scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL); } - scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_object3, + // Open table locker + scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_tableLocker, &scene->_stasisNegator, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 109; - scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_object3, + // Close table locker + scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_tableLocker, &scene->_stasisNegator, &R2_GLOBALS._player, NULL); } return true; @@ -140,7 +142,7 @@ bool Scene100::Table::startAction(CursorType action, Event &event) { if (_strip == 2) { SceneItem::display2(100, 18); scene->_sceneMode = 102; - scene->_object3.postInit(); + scene->_tableLocker.postInit(); scene->_stasisNegator.postInit(); if (R2_INVENTORY.getObjectScene(R2_NEGATOR_GUN) == 1) { @@ -150,12 +152,12 @@ bool Scene100::Table::startAction(CursorType action, Event &event) { scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL); } - scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_object3, + scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_tableLocker, &scene->_stasisNegator, NULL); } else { SceneItem::display2(100, 19); scene->_sceneMode = 103; - scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_object3, + scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_tableLocker, &scene->_stasisNegator, NULL); } return true; @@ -295,10 +297,10 @@ void Scene100::postInit(SceneObjectList *OwnerList) { switch (R2_GLOBALS._sceneManager._previousScene) { case 50: case 180: - _object5.postInit(); - _object4.postInit(); + _wardrobeColorAnim.postInit(); + _wardrobeTopAnim.postInit(); _sceneMode = 104; - setAction(&_sequenceManager1, this, 104, &R2_GLOBALS._player, &_wardrobe, &_object4, &_object5, NULL); + setAction(&_sequenceManager1, this, 104, &R2_GLOBALS._player, &_wardrobe, &_wardrobeTopAnim, &_wardrobeColorAnim, NULL); break; case 125: _sceneMode = 100; @@ -331,14 +333,14 @@ void Scene100::signal() { _table.setStrip(2); _table.setFrame(3); - _object3.remove(); + _tableLocker.remove(); _stasisNegator.remove(); R2_GLOBALS._player.enableControl(); break; case 104: _sceneMode = 0; - _object5.remove(); - _object4.remove(); + _wardrobeColorAnim.remove(); + _wardrobeTopAnim.remove(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player._numFrames = 10; @@ -387,7 +389,7 @@ void Scene100::dispatch() { SceneExt::dispatch(); if ((_sceneMode == 101) && (_door._frame == 2) && (_table._strip == 5)) { - _table.setAction(&_sequenceManager2, NULL, 103, &_table, &_object3, &_stasisNegator, NULL); + _table.setAction(&_sequenceManager2, NULL, 103, &_table, &_tableLocker, &_stasisNegator, NULL); } } diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h index e5157de073..760feb2bca 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.h +++ b/engines/tsage/ringworld2/ringworld2_scenes0.h @@ -85,7 +85,7 @@ class Scene100: public SceneExt { public: NamedHotspot _background, _duct, _bed, _desk; Terminal _terminal; - SceneActor _bedLights1, _bedLights2, _object3, _object4, _object5; + SceneActor _bedLights1, _bedLights2, _tableLocker, _wardrobeTopAnim, _wardrobeColorAnim; SceneActor _wardrobe; Door _door; Table _table; -- cgit v1.2.3