From eecce7ae33adc49546b66eff88a25bc46d997e0c Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 28 Feb 2011 21:56:44 +1100 Subject: TSAGE: Implemented Scene 2000 - Cockpit cutscenes --- engines/tsage/ringworld_scenes3.h | 130 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 engines/tsage/ringworld_scenes3.h (limited to 'engines/tsage/ringworld_scenes3.h') diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld_scenes3.h new file mode 100644 index 0000000000..d73cc275a5 --- /dev/null +++ b/engines/tsage/ringworld_scenes3.h @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $ + * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $ + * + */ + +#ifndef TSAGE_RINGWORLD_SCENES3_H +#define TSAGE_RINGWORLD_SCENES3_H + +#include "common/scummsys.h" +#include "tsage/ringworld_logic.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" + +namespace tSage { + +class Scene2000: public Scene { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; + class Action6: public Action { + public: + virtual void signal(); + }; + class Action7: public Action { + public: + virtual void signal(); + }; + class Action8: public Action { + public: + virtual void signal(); + }; + class Action9: public Action { + public: + virtual void signal(); + }; + class Action10: public Action { + public: + virtual void signal(); + }; + class Action11: public Action { + public: + virtual void signal(); + }; + class Action12: public Action { + public: + virtual void signal(); + }; + class Action13: public Action { + public: + virtual void signal(); + }; + class Action14: public Action { + public: + virtual void signal(); + }; + +public: + SpeakerSL _speakerSL; + SpeakerQR _speakerQR; + SpeakerMR _speakerMR; + SpeakerQText _speakerQText; + SpeakerMText _speakerMText; + SpeakerSText _speakerSText; + SpeakerHText _speakerHText; + SpeakerGameText _speakerGameText; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + Action7 _action7; + Action8 _action8; + Action9 _action9; + Action10 _action10; + Action11 _action11; + Action12 _action12; + Action13 _action13; + Action14 _action14; + SceneObject _object1, _object2, _object3, _object4, _object5; + SceneObject _object6, _object7, _object8, _object9, _object10; + SoundHandler _soundHandler1, _soundHandler2; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void stripCallback(int v); +}; + +} // End of namespace tSage + +#endif -- cgit v1.2.3