From b3773f7c378ccf1ff43091af16c068944f357479 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 10 Sep 2011 11:22:39 +1000 Subject: TSAGE: Cleaned up the savegame code, and enabled it for Blue Force --- engines/tsage/scenes.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engines/tsage/scenes.h') diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h index 793013b603..b03b8fa906 100644 --- a/engines/tsage/scenes.h +++ b/engines/tsage/scenes.h @@ -115,7 +115,7 @@ protected: SynchronizedList _handlers; static bool notLockedFn(GameHandler *g); - virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {} + virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName); public: virtual ~Game() {} @@ -125,10 +125,10 @@ public: void execute(); virtual void start() = 0; virtual void restart() {} - virtual void restartGame() {} - virtual void saveGame() {} - virtual void restoreGame() {} - virtual void quitGame() {} + virtual void restartGame(); + virtual void saveGame(); + virtual void restoreGame(); + virtual void quitGame(); virtual void endGame(int resNum, int lineNum) {} virtual Scene *createScene(int sceneNumber) = 0; virtual void processEvent(Event &event) {} -- cgit v1.2.3