From d6422468a9c71a3700783467c6054abb618aed65 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 24 Jul 2011 21:25:00 +1000 Subject: TSAGE: Reverted to using a single thread for audio playback --- engines/tsage/sound.cpp | 53 +++++++++++++++++++++++++++++-------------------- 1 file changed, 32 insertions(+), 21 deletions(-) (limited to 'engines/tsage/sound.cpp') diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index e26b3d1544..f5c59a709c 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -66,7 +66,7 @@ SoundManager::~SoundManager() { } _sfTerminate(); - g_system->getTimerManager()->removeTimerProc(_sfUpdateCallback); +// g_system->getTimerManager()->removeTimerProc(_sfUpdateCallback); } _soundManager = NULL; @@ -78,9 +78,12 @@ void SoundManager::postInit() { _saver->addLoadNotifier(&SoundManager::loadNotifier); _saver->addListener(this); - // Install a timer for handling sound manager updates at 60Hz - g_system->getTimerManager()->installTimerProc(_sfUpdateCallback, 1000000 / GAME_FRAME_RATE, NULL); +// I originally separated the sound manager update method into a separate thread, since +// it handles updates for both music and Fx. However, since Adlib updates also get done in a +// thread, and doesn't get too far ahead, I've left it to the AdlibSoundDriver class to +// call the update method, rather than having it be called separately +// g_system->getTimerManager()->installTimerProc(_sfUpdateCallback, 1000000 / SOUND_FREQUENCY, NULL); __sndmgrReady = true; } } @@ -2488,7 +2491,12 @@ AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() { _opl = OPL::Config::create(); assert(_opl); _opl->init(_sampleRate); - + + _samplesTillCallback = 0; + _samplesTillCallbackRemainder = 0; + _samplesPerCallback = getRate() / CALLBACKS_PER_SECOND; + _samplesPerCallbackRemainder = getRate() % CALLBACKS_PER_SECOND; + _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); Common::set_to(_channelVoiced, _channelVoiced + ADLIB_CHANNEL_COUNT, false); @@ -2750,26 +2758,29 @@ void AdlibSoundDriver::setFrequency(int channel) { } int AdlibSoundDriver::readBuffer(int16 *buffer, const int numSamples) { - update(buffer, numSamples); - return numSamples; -} - -void AdlibSoundDriver::update(int16 *buf, int len) { - static int samplesLeft = 0; - while (len != 0) { - int count = samplesLeft; - if (count > len) { - count = len; - } - samplesLeft -= count; - len -= count; - _opl->readBuffer(buf, count); - if (samplesLeft == 0) { + int32 samplesLeft = numSamples; + memset(buffer, 0, sizeof(int16) * numSamples); + while (samplesLeft) { + if (!_samplesTillCallback) { + SoundManager::_sfUpdateCallback(NULL); flush(); - samplesLeft = _sampleRate / 50; + + _samplesTillCallback = _samplesPerCallback; + _samplesTillCallbackRemainder += _samplesPerCallbackRemainder; + if (_samplesTillCallbackRemainder >= CALLBACKS_PER_SECOND) { + _samplesTillCallback++; + _samplesTillCallbackRemainder -= CALLBACKS_PER_SECOND; + } } - buf += count; + + int32 render = MIN(samplesLeft, _samplesTillCallback); + samplesLeft -= render; + _samplesTillCallback -= render; + + _opl->readBuffer(buffer, render); + buffer += render; } + return numSamples; } /*--------------------------------------------------------------------------*/ -- cgit v1.2.3