From 04139ae1b5489b3b8ab97001f3d8c24a18c3502b Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 3 Aug 2011 18:42:05 +1000 Subject: TSAGE: Workaround for original game bug of inventory being available after credits end --- engines/tsage/ringworld_scenes10.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/tsage') diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index ba4060548e..839fa0f008 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -1746,7 +1746,8 @@ void Scene9900::strAction2::signal() { frameWidth = _txtArray2[_txtArray1Index].getFrame().getBounds().width(); _txtArray2[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200 + frameHeight)); } else { - _globals->_player.enableControl(); + // WORKAROUND: Fix inventory becoming available at end of credits + _globals->_events.setCursor(CURSOR_WALK); _actionIndex = 3; signal(); } -- cgit v1.2.3