From 149fc6f1203e17212ee97b77fd168086e701705f Mon Sep 17 00:00:00 2001 From: Strangerke Date: Sat, 5 Nov 2011 10:44:53 +0100 Subject: TSAGE: Blue Force - Rename some variables Also add a (missing?) scene postinit --- engines/tsage/blue_force/blueforce_scenes1.cpp | 48 +++++++++++++++----------- engines/tsage/blue_force/blueforce_scenes1.h | 6 ++-- 2 files changed, 30 insertions(+), 24 deletions(-) (limited to 'engines/tsage') diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index c97bb20e97..b8c09d3e89 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -3123,7 +3123,7 @@ void Scene180::dispatch() { * *--------------------------------------------------------------------------*/ -bool Scene190::Object4::startAction(CursorType action, Event &event) { +bool Scene190::LyleCar::startAction(CursorType action, Event &event) { Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene; switch (action) { @@ -3191,14 +3191,14 @@ void Scene190::Action1::signal() { } case 2: scene->_sound.play(82); - scene->_object2.animate(ANIM_MODE_5, this); + scene->_door.animate(ANIM_MODE_5, this); break; case 3: ADD_MOVER(BF_GLOBALS._player, 180, 86); break; case 4: scene->_sound.play(82); - scene->_object2.animate(ANIM_MODE_6, this); + scene->_door.animate(ANIM_MODE_6, this); break; case 5: BF_GLOBALS._sound1.fadeOut2(NULL); @@ -3223,11 +3223,14 @@ void Scene190::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS._dayNumber == 0) { // If at start of game, change to first day BF_GLOBALS._dayNumber = 1; + // To be checked: Not present in the original g_globals->_sceneManager._previousScene = 100; } + SceneExt::postInit(); // Load the scene data loadScene(190); + BF_GLOBALS._scenePalette.loadPalette(2); _stripManager.addSpeaker(&_speaker); @@ -3235,18 +3238,20 @@ void Scene190::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.disableControl(); // Initialise objects - _object2.postInit(); - _object2.setVisage(190); - _object2.setStrip(1); - _object2.setPosition(Common::Point(179, 88)); + _door.postInit(); + _door.setVisage(190); + _door.setStrip(1); + _door.setPosition(Common::Point(179, 88)); - _object3.postInit(); - _object3.setVisage(190); - _object3.setStrip(2); - _object3.fixPriority(200); - _object3.setPosition(Common::Point(170, 31)); - _object3.animate(ANIM_MODE_7, 0, NULL); - _object3.setDetails(190, 8, 26, 19, 1, NULL); + _flag.postInit(); + _flag.setVisage(190); + _flag.setStrip(2); + _flag.fixPriority(200); + _flag.setPosition(Common::Point(170, 31)); + _flag.animate(ANIM_MODE_7, 0, NULL); + _flag.setDetails(190, 8, 26, 19, 1, NULL); + + _fieldB52 = true; if (BF_GLOBALS.getFlag(fWithLyle)) { BF_GLOBALS._player.setVisage(303); @@ -3254,11 +3259,11 @@ void Scene190::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player._moveDiff = Common::Point(3, 1); - _object4.postInit(); - _object4.setVisage(444); - _object4.setFrame(2); - _object4.setPosition(Common::Point(54, 114)); - _object4.setDetails(190, -1, -1, -1, 1, NULL); + _lyleCar.postInit(); + _lyleCar.setVisage(444); + _lyleCar.setFrame(2); + _lyleCar.setPosition(Common::Point(54, 114)); + _lyleCar.setDetails(190, -1, -1, -1, 1, NULL); switch (BF_GLOBALS._sceneManager._previousScene) { case 300: { @@ -3269,7 +3274,7 @@ void Scene190::postInit(SceneObjectList *OwnerList) { } case 315: _sceneMode = 1901; - setAction(&_sequenceManager, this, 1901, &BF_GLOBALS._player, &_object2, NULL); + setAction(&_sequenceManager, this, 1901, &BF_GLOBALS._player, &_door, NULL); break; case 50: case 60: @@ -3303,13 +3308,14 @@ void Scene190::postInit(SceneObjectList *OwnerList) { case 315: BF_GLOBALS._player._moveDiff = Common::Point(3, 1); _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 1900 : 1901; - setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_object2, NULL); + setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_door, NULL); break; case 50: case 60: default: BF_GLOBALS.setFlag(onBike); BF_GLOBALS._player.disableControl(); + // To be checked: Not present in the original T2_GLOBALS._uiElements._active = true; _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 192 : 190; setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL); diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h index 403fbfbab6..0a43b8ba2e 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.h +++ b/engines/tsage/blue_force/blueforce_scenes1.h @@ -432,7 +432,7 @@ public: class Scene190: public SceneExt { /* Objects */ - class Object4: public NamedObject { + class LyleCar: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; @@ -459,8 +459,8 @@ class Scene190: public SceneExt { public: SequenceManager _sequenceManager; FollowerObject _object1; - NamedObject _object2, _object3; - Object4 _object4; + NamedObject _door, _flag; + LyleCar _lyleCar; Item1 _item1; Item2 _item2; NamedHotspot _item3, _item4, _item5, _item6; -- cgit v1.2.3