From 2aaeb19a2c77b624d15a19993781559557b0386f Mon Sep 17 00:00:00 2001 From: strangerke Date: Sat, 28 May 2011 09:22:29 +0200 Subject: TSAGE: Fix priority glitch in scene 4000 when climbing down the right chimney --- engines/tsage/ringworld_scenes5.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/tsage') diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp index e55703993c..8cdb0a46fb 100644 --- a/engines/tsage/ringworld_scenes5.cpp +++ b/engines/tsage/ringworld_scenes5.cpp @@ -322,6 +322,7 @@ void Scene4000::Action7::signal() { } void Scene4000::Action8::signal() { + // Climb down right Chimney using a rope Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -335,7 +336,7 @@ void Scene4000::Action8::signal() { case 1: _globals->_player.setVisage(4008); _globals->_player.setStrip(5); - _globals->_player.setPriority(16); + _globals->_player.fixPriority(16); _globals->_player.setFrame(1); _globals->_player.setPosition(Common::Point(283, 52)); _globals->_player.animate(ANIM_MODE_5, this); -- cgit v1.2.3