From 6316e91a8cc0d7668efbc8bb619638d4eca06776 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Mon, 6 Oct 2014 01:00:59 +0200 Subject: TSAGE: R2R - Fix position of stock pile after the first shuffle --- engines/tsage/ringworld2/ringworld2_scenes1.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/tsage') diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 501387af73..16925e0f28 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -2524,7 +2524,7 @@ void Scene1337::Action1::signal() { scene->_gameBoardSide[0]._outpostStation[1]._card.remove(); scene->_stockPile.setup(1332, 5, 1); - scene->_stockPile.setPosition(Common::Point(165, 95)); + scene->_stockPile.setPosition(Common::Point(162, 95)); scene->_stockPile.setPriority(110); scene->_stockPile._effect = EFFECT_SHADED; scene->_stockPile.show(); @@ -3732,6 +3732,7 @@ void Scene1337::Action7::signal() { } } +//Remove a delay card void Scene1337::Action8::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; -- cgit v1.2.3