From 787f8b4bb6a88fc4edff9837ee0e1345a327a1fa Mon Sep 17 00:00:00 2001 From: strangerke Date: Fri, 6 May 2011 22:31:23 +0200 Subject: TSAGE: Finally fix the dialogue bug in scene 4000 --- engines/tsage/ringworld_scenes5.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'engines/tsage') diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp index 10c042c002..dd9c33f0e5 100644 --- a/engines/tsage/ringworld_scenes5.cpp +++ b/engines/tsage/ringworld_scenes5.cpp @@ -47,7 +47,6 @@ void Scene4000::Action1::signal() { scene->_hotspot5.animate(ANIM_MODE_1, NULL); scene->_hotspot5.setPosition(Common::Point(116, 160)); -// ADD_PLAYER_MOVER_NULL(scene->_hotspot5, 208, 169); Common::Point pt(208, 169); NpcMover *mover = new NpcMover(); scene->_hotspot5.addMover(mover, &pt, this); @@ -102,7 +101,7 @@ void Scene4000::Action1::signal() { } case 4: ADD_MOVER(scene->_miranda, -30, 86); - ADD_MOVER(scene->_hotspot5, -40, 86); + ADD_MOVER_NULL(scene->_hotspot5, -40, 86); break; case 5: _globals->_soundHandler.startSound(155); -- cgit v1.2.3