From 82dd68093a636a076cf3d8dc4dbe33060f11440f Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 11 May 2011 23:06:10 +1000 Subject: TSAGE: Don't show cursor after restoring a game if a cut-scene is now active --- engines/tsage/saveload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/tsage') diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp index dd84f016d1..abb08cd0ea 100644 --- a/engines/tsage/saveload.cpp +++ b/engines/tsage/saveload.cpp @@ -211,7 +211,7 @@ Common::Error Saver::restore(int slot) { // Final post-restore notifications _macroRestoreFlag = false; _loadNotifiers.notify(false); - _globals->_events.setCursor(CURSOR_WALK); + _globals->_events.setCursor(_globals->_player._uiEnabled ? CURSOR_WALK : CURSOR_NONE); return Common::kNoError; } -- cgit v1.2.3