From 8dec805d852cff58d3ff52c4d8051ac0a33f93be Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 17 Dec 2011 15:38:29 +1100 Subject: TSAGE: Bugfix for #3460485 - Animation running too slowly --- engines/tsage/events.cpp | 2 +- engines/tsage/events.h | 9 ++++++--- 2 files changed, 7 insertions(+), 4 deletions(-) (limited to 'engines/tsage') diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp index ac08997563..152570b187 100644 --- a/engines/tsage/events.cpp +++ b/engines/tsage/events.cpp @@ -386,7 +386,7 @@ bool EventsClass::isCursorVisible() const { */ void EventsClass::delay(int numFrames) { while (_frameNumber < (_prevDelayFrame + numFrames)) { - uint32 delayAmount = CLIP(_priorFrameTime + GAME_FRAME_TIME - g_system->getMillis(), + uint32 delayAmount = CLIP(_priorFrameTime + GAME_SCRIPT_TIME - g_system->getMillis(), (uint32)0, (uint32)GAME_FRAME_TIME); if (delayAmount > 0) g_system->delayMillis(delayAmount); diff --git a/engines/tsage/events.h b/engines/tsage/events.h index 303c2201ea..fe4d3ecde6 100644 --- a/engines/tsage/events.h +++ b/engines/tsage/events.h @@ -36,9 +36,12 @@ enum EventType {EVENT_NONE = 0, EVENT_BUTTON_DOWN = 1, EVENT_BUTTON_UP = 2, EVEN enum ButtonShiftFlags {BTNSHIFT_LEFT = 0, BTNSHIFT_RIGHT = 3, BTNSHIFT_MIDDLE = 4}; -// Intrinisc game delay between execution frames. This runs at 60Hz -#define GAME_FRAME_RATE 60 -#define GAME_FRAME_TIME (1000 / 60) +// Intrinisc game delay between execution frames +#define GAME_FRAME_RATE 50 +#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) + +#define GAME_SCRIPT_RATE 80 +#define GAME_SCRIPT_TIME (1000 / GAME_SCRIPT_RATE) class GfxManager; -- cgit v1.2.3