From 9eb99792f8b81ec3fc17702701e2981d0b86ac60 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 9 Jul 2014 21:41:23 -0400 Subject: TSAGE: Fix for R2R endgame crash when active character is Seeker --- engines/tsage/ringworld2/ringworld2_scenes3.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/tsage') diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 0898cfd0b4..9eaead630b 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -2843,8 +2843,8 @@ void Scene3400::signal() { R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 0); _stripManager.start(3307, this); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { - _sceneMode = 3400; - R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_sapphire, NULL); + _sceneMode = 3404; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 3404, &R2_GLOBALS._player, &_teal, &_sapphire, NULL); } else { _sceneMode = 3408; _companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_sapphire, NULL); -- cgit v1.2.3