From daa8d57a866e2866369e432cf1d624179edc8875 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Tue, 27 May 2014 02:04:07 +0200 Subject: ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. --- engines/tsage/debugger.cpp | 362 ++++++++++++++++++++++----------------------- 1 file changed, 181 insertions(+), 181 deletions(-) (limited to 'engines/tsage') diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp index 5a520b0e89..b014e4e947 100644 --- a/engines/tsage/debugger.cpp +++ b/engines/tsage/debugger.cpp @@ -66,7 +66,7 @@ static int strToInt(const char *s) { */ bool Debugger::Cmd_Scene(int argc, const char **argv) { if (argc < 2) { - DebugPrintf("Usage: %s [prior scene #]\n", argv[0]); + debugPrintf("Usage: %s [prior scene #]\n", argv[0]); return true; } @@ -82,7 +82,7 @@ bool Debugger::Cmd_Scene(int argc, const char **argv) { */ bool Debugger::Cmd_WalkRegions(int argc, const char **argv) { if (argc != 1) { - DebugPrintf("Usage: %s\n", argv[0]); + debugPrintf("Usage: %s\n", argv[0]); return true; } @@ -120,8 +120,8 @@ bool Debugger::Cmd_WalkRegions(int argc, const char **argv) { // Mark the scene as requiring a full redraw g_globals->_paneRefreshFlag[0] = 2; - DebugPrintf("Total regions = %d\n", g_globals->_walkRegions._regionList.size()); - DebugPrintf("%s\n", regionsDesc.c_str()); + debugPrintf("Total regions = %d\n", g_globals->_walkRegions._regionList.size()); + debugPrintf("%s\n", regionsDesc.c_str()); return false; } @@ -172,8 +172,8 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) { // Mark the scene as requiring a full redraw g_globals->_paneRefreshFlag[0] = 2; - DebugPrintf("Total regions = %d\n", count); - DebugPrintf("%s", regionsDesc.c_str()); + debugPrintf("Total regions = %d\n", count); + debugPrintf("%s", regionsDesc.c_str()); return true; } @@ -225,8 +225,8 @@ bool Debugger::Cmd_SceneRegions(int argc, const char **argv) { // Mark the scene as requiring a full redraw g_globals->_paneRefreshFlag[0] = 2; - DebugPrintf("Total regions = %d\n", count); - DebugPrintf("%s", regionsDesc.c_str()); + debugPrintf("Total regions = %d\n", count); + debugPrintf("%s", regionsDesc.c_str()); return true; } @@ -237,7 +237,7 @@ bool Debugger::Cmd_SceneRegions(int argc, const char **argv) { bool Debugger::Cmd_SetFlag(int argc, const char **argv) { // Check for a flag to set if (argc != 2) { - DebugPrintf("Usage: %s \n", argv[0]); + debugPrintf("Usage: %s \n", argv[0]); return true; } @@ -252,12 +252,12 @@ bool Debugger::Cmd_SetFlag(int argc, const char **argv) { bool Debugger::Cmd_GetFlag(int argc, const char **argv) { // Check for an flag to display if (argc != 2) { - DebugPrintf("Usage: %s \n", argv[0]); + debugPrintf("Usage: %s \n", argv[0]); return true; } int flagNum = strToInt(argv[1]); - DebugPrintf("Value: %d\n", g_globals->getFlag(flagNum)); + debugPrintf("Value: %d\n", g_globals->getFlag(flagNum)); return true; } @@ -267,7 +267,7 @@ bool Debugger::Cmd_GetFlag(int argc, const char **argv) { bool Debugger::Cmd_ClearFlag(int argc, const char **argv) { // Check for a flag to clear if (argc != 2) { - DebugPrintf("Usage: %s \n", argv[0]); + debugPrintf("Usage: %s \n", argv[0]); return true; } @@ -332,7 +332,7 @@ bool Debugger::Cmd_Hotspots(int argc, const char **argv) { */ bool Debugger::Cmd_Sound(int argc, const char **argv) { if (argc != 2) { - DebugPrintf("Usage: %s \n", argv[0]); + debugPrintf("Usage: %s \n", argv[0]); return true; } @@ -345,7 +345,7 @@ bool Debugger::Cmd_Sound(int argc, const char **argv) { * Activate internal debugger, when available */ bool Debugger::Cmd_SetDebug(int argc, const char **argv) { - DebugPrintf("Not available in this game\n"); + debugPrintf("Not available in this game\n"); return true; } @@ -353,12 +353,12 @@ bool Debugger::Cmd_SetDebug(int argc, const char **argv) { * This command lists the objects available, and their ID */ bool DemoDebugger::Cmd_ListObjects(int argc, const char **argv) { - DebugPrintf("Not available in Demo\n"); + debugPrintf("Not available in Demo\n"); return true; } bool DemoDebugger::Cmd_MoveObject(int argc, const char **argv) { - DebugPrintf("Not available in Demo\n"); + debugPrintf("Not available in Demo\n"); return true; } @@ -367,44 +367,44 @@ bool DemoDebugger::Cmd_MoveObject(int argc, const char **argv) { */ bool RingworldDebugger::Cmd_ListObjects(int argc, const char **argv) { if (argc != 1) { - DebugPrintf("Usage: %s\n", argv[0]); + debugPrintf("Usage: %s\n", argv[0]); return true; } - DebugPrintf("Available objects for this game are:\n"); - DebugPrintf("0 - Stunner\n"); - DebugPrintf("1 - Scanner\n"); - DebugPrintf("2 - Stasis Box\n"); - DebugPrintf("3 - Info Disk\n"); - DebugPrintf("4 - Stasis Negator\n"); - DebugPrintf("5 - Key Device\n"); - DebugPrintf("6 - Medkit\n"); - DebugPrintf("7 - Ladder\n"); - DebugPrintf("8 - Rope\n"); - DebugPrintf("9 - Key\n"); - DebugPrintf("10 - Translator\n"); - DebugPrintf("11 - Ale\n"); - DebugPrintf("12 - Paper\n"); - DebugPrintf("13 - Waldos\n"); - DebugPrintf("14 - Stasis Box 2\n"); - DebugPrintf("15 - Ring\n"); - DebugPrintf("16 - Cloak\n"); - DebugPrintf("17 - Tunic\n"); - DebugPrintf("18 - Candle\n"); - DebugPrintf("19 - Straw\n"); - DebugPrintf("20 - Scimitar\n"); - DebugPrintf("21 - Sword\n"); - DebugPrintf("22 - Helmet\n"); - DebugPrintf("23 - Items\n"); - DebugPrintf("24 - Concentrator\n"); - DebugPrintf("25 - Nullifier\n"); - DebugPrintf("26 - Peg\n"); - DebugPrintf("27 - Vial\n"); - DebugPrintf("28 - Jacket\n"); - DebugPrintf("29 - Tunic 2\n"); - DebugPrintf("30 - Bone\n"); - DebugPrintf("31 - Empty Jar\n"); - DebugPrintf("32 - Jar\n"); + debugPrintf("Available objects for this game are:\n"); + debugPrintf("0 - Stunner\n"); + debugPrintf("1 - Scanner\n"); + debugPrintf("2 - Stasis Box\n"); + debugPrintf("3 - Info Disk\n"); + debugPrintf("4 - Stasis Negator\n"); + debugPrintf("5 - Key Device\n"); + debugPrintf("6 - Medkit\n"); + debugPrintf("7 - Ladder\n"); + debugPrintf("8 - Rope\n"); + debugPrintf("9 - Key\n"); + debugPrintf("10 - Translator\n"); + debugPrintf("11 - Ale\n"); + debugPrintf("12 - Paper\n"); + debugPrintf("13 - Waldos\n"); + debugPrintf("14 - Stasis Box 2\n"); + debugPrintf("15 - Ring\n"); + debugPrintf("16 - Cloak\n"); + debugPrintf("17 - Tunic\n"); + debugPrintf("18 - Candle\n"); + debugPrintf("19 - Straw\n"); + debugPrintf("20 - Scimitar\n"); + debugPrintf("21 - Sword\n"); + debugPrintf("22 - Helmet\n"); + debugPrintf("23 - Items\n"); + debugPrintf("24 - Concentrator\n"); + debugPrintf("25 - Nullifier\n"); + debugPrintf("26 - Peg\n"); + debugPrintf("27 - Vial\n"); + debugPrintf("28 - Jacket\n"); + debugPrintf("29 - Tunic 2\n"); + debugPrintf("30 - Bone\n"); + debugPrintf("31 - Empty Jar\n"); + debugPrintf("32 - Jar\n"); return true; } @@ -414,8 +414,8 @@ bool RingworldDebugger::Cmd_ListObjects(int argc, const char **argv) { bool RingworldDebugger::Cmd_MoveObject(int argc, const char **argv) { // Check for a flag to clear if ((argc < 2) || (argc > 3)){ - DebugPrintf("Usage: %s []\n", argv[0]); - DebugPrintf("If no scene is specified, the object will be added to inventory\n"); + debugPrintf("Usage: %s []\n", argv[0]); + debugPrintf("If no scene is specified, the object will be added to inventory\n"); return true; } @@ -525,7 +525,7 @@ bool RingworldDebugger::Cmd_MoveObject(int argc, const char **argv) { RING_INVENTORY._jar._sceneNumber = sceneNum; break; default: - DebugPrintf("Invalid object Id %s\n", argv[1]); + debugPrintf("Invalid object Id %s\n", argv[1]); break; } @@ -537,83 +537,83 @@ bool RingworldDebugger::Cmd_MoveObject(int argc, const char **argv) { */ bool BlueForceDebugger::Cmd_ListObjects(int argc, const char **argv) { if (argc != 1) { - DebugPrintf("Usage: %s\n", argv[0]); + debugPrintf("Usage: %s\n", argv[0]); return true; } - DebugPrintf("Available objects for this game are:\n"); - DebugPrintf("1 - INV_COLT45\n"); - DebugPrintf("2 - INV_AMMO_CLIP\n"); - DebugPrintf("3 - INV_SPARE_CLIP\n"); - DebugPrintf("4 - INV_HANDCUFFS\n"); - DebugPrintf("5 - INV_GREENS_GUN\n"); - DebugPrintf("6 - INV_TICKET_BOOK\n"); - DebugPrintf("7 - INV_MIRANDA_CARD\n"); - DebugPrintf("8 - INV_FOREST_RAP\n"); - DebugPrintf("9 - INV_GREEN_ID\n"); - DebugPrintf("10 - INV_BASEBALL_CARD\n"); - DebugPrintf("11 - INV_BOOKING_GREEN\n"); - DebugPrintf("12 - INV_FLARE\n"); - DebugPrintf("13 - INV_COBB_RAP\n"); - DebugPrintf("14 - INV_22_BULLET\n"); - DebugPrintf("15 - INV_AUTO_RIFLE\n"); - DebugPrintf("16 - INV_WIG\n"); - DebugPrintf("17 - INV_FRANKIE_ID\n"); - DebugPrintf("18 - INV_TYRONE_ID\n"); - DebugPrintf("19 - INV_22_SNUB\n"); - DebugPrintf("20 - INV_BOOKING_FRANKIE\n"); - DebugPrintf("21 - INV_BOOKING_GANG\n"); - DebugPrintf("22 - INV_FBI_TELETYPE\n"); - DebugPrintf("23 - INV_DA_NOTE\n"); - DebugPrintf("24 - INV_PRINT_OUT\n"); - DebugPrintf("25 - INV_WAREHOUSE_KEYS\n"); - DebugPrintf("26 - INV_CENTER_PUNCH\n"); - DebugPrintf("27 - INV_TRANQ_GUN\n"); - DebugPrintf("28 - INV_HOOK\n"); - DebugPrintf("29 - INV_RAGS\n"); - DebugPrintf("30 - INV_JAR\n"); - DebugPrintf("31 - INV_SCREWDRIVER\n"); - DebugPrintf("32 - INV_D_FLOPPY\n"); - DebugPrintf("33 - INV_BLANK_DISK\n"); - DebugPrintf("34 - INV_STICK\n"); - DebugPrintf("35 - INV_CRATE1\n"); - DebugPrintf("36 - INV_CRATE2\n"); - DebugPrintf("37 - INV_SHOEBOX\n"); - DebugPrintf("38 - INV_BADGE\n"); - DebugPrintf("39 - INV_RENTAL_COUPON\n"); - DebugPrintf("40 - INV_NICKEL\n"); - DebugPrintf("41 - INV_LYLE_CARD\n"); - DebugPrintf("42 - INV_CARTER_NOTE\n"); - DebugPrintf("43 - INV_MUG_SHOT\n"); - DebugPrintf("44 - INV_CLIPPING\n"); - DebugPrintf("45 - INV_MICROFILM \n"); - DebugPrintf("46 - INV_WAVE_KEYS\n"); - DebugPrintf("47 - INV_RENTAL_KEYS\n"); - DebugPrintf("48 - INV_NAPKIN\n"); - DebugPrintf("49 - INV_DMV_PRINTOUT\n"); - DebugPrintf("50 - INV_FISHING_NET\n"); - DebugPrintf("51 - INV_ID\n"); - DebugPrintf("52 - INV_9MM_BULLETS\n"); - DebugPrintf("53 - INV_SCHEDULE\n"); - DebugPrintf("54 - INV_GRENADES\n"); - DebugPrintf("55 - INV_YELLOW_CORD\n"); - DebugPrintf("56 - INV_HALF_YELLOW_CORD\n"); - DebugPrintf("57 - INV_BLACK_CORD\n"); - DebugPrintf("58 - INV_HALF_BLACK_CORD\n"); - DebugPrintf("59 - INV_WARRANT\n"); - DebugPrintf("60 - INV_JACKET\n"); - DebugPrintf("61 - INV_GREENS_KNIFE\n"); - DebugPrintf("62 - INV_DOG_WHISTLE\n"); - DebugPrintf("63 - INV_AMMO_BELT\n"); - DebugPrintf("64 - INV_CARAVAN_KEY\n"); + debugPrintf("Available objects for this game are:\n"); + debugPrintf("1 - INV_COLT45\n"); + debugPrintf("2 - INV_AMMO_CLIP\n"); + debugPrintf("3 - INV_SPARE_CLIP\n"); + debugPrintf("4 - INV_HANDCUFFS\n"); + debugPrintf("5 - INV_GREENS_GUN\n"); + debugPrintf("6 - INV_TICKET_BOOK\n"); + debugPrintf("7 - INV_MIRANDA_CARD\n"); + debugPrintf("8 - INV_FOREST_RAP\n"); + debugPrintf("9 - INV_GREEN_ID\n"); + debugPrintf("10 - INV_BASEBALL_CARD\n"); + debugPrintf("11 - INV_BOOKING_GREEN\n"); + debugPrintf("12 - INV_FLARE\n"); + debugPrintf("13 - INV_COBB_RAP\n"); + debugPrintf("14 - INV_22_BULLET\n"); + debugPrintf("15 - INV_AUTO_RIFLE\n"); + debugPrintf("16 - INV_WIG\n"); + debugPrintf("17 - INV_FRANKIE_ID\n"); + debugPrintf("18 - INV_TYRONE_ID\n"); + debugPrintf("19 - INV_22_SNUB\n"); + debugPrintf("20 - INV_BOOKING_FRANKIE\n"); + debugPrintf("21 - INV_BOOKING_GANG\n"); + debugPrintf("22 - INV_FBI_TELETYPE\n"); + debugPrintf("23 - INV_DA_NOTE\n"); + debugPrintf("24 - INV_PRINT_OUT\n"); + debugPrintf("25 - INV_WAREHOUSE_KEYS\n"); + debugPrintf("26 - INV_CENTER_PUNCH\n"); + debugPrintf("27 - INV_TRANQ_GUN\n"); + debugPrintf("28 - INV_HOOK\n"); + debugPrintf("29 - INV_RAGS\n"); + debugPrintf("30 - INV_JAR\n"); + debugPrintf("31 - INV_SCREWDRIVER\n"); + debugPrintf("32 - INV_D_FLOPPY\n"); + debugPrintf("33 - INV_BLANK_DISK\n"); + debugPrintf("34 - INV_STICK\n"); + debugPrintf("35 - INV_CRATE1\n"); + debugPrintf("36 - INV_CRATE2\n"); + debugPrintf("37 - INV_SHOEBOX\n"); + debugPrintf("38 - INV_BADGE\n"); + debugPrintf("39 - INV_RENTAL_COUPON\n"); + debugPrintf("40 - INV_NICKEL\n"); + debugPrintf("41 - INV_LYLE_CARD\n"); + debugPrintf("42 - INV_CARTER_NOTE\n"); + debugPrintf("43 - INV_MUG_SHOT\n"); + debugPrintf("44 - INV_CLIPPING\n"); + debugPrintf("45 - INV_MICROFILM \n"); + debugPrintf("46 - INV_WAVE_KEYS\n"); + debugPrintf("47 - INV_RENTAL_KEYS\n"); + debugPrintf("48 - INV_NAPKIN\n"); + debugPrintf("49 - INV_DMV_PRINTOUT\n"); + debugPrintf("50 - INV_FISHING_NET\n"); + debugPrintf("51 - INV_ID\n"); + debugPrintf("52 - INV_9MM_BULLETS\n"); + debugPrintf("53 - INV_SCHEDULE\n"); + debugPrintf("54 - INV_GRENADES\n"); + debugPrintf("55 - INV_YELLOW_CORD\n"); + debugPrintf("56 - INV_HALF_YELLOW_CORD\n"); + debugPrintf("57 - INV_BLACK_CORD\n"); + debugPrintf("58 - INV_HALF_BLACK_CORD\n"); + debugPrintf("59 - INV_WARRANT\n"); + debugPrintf("60 - INV_JACKET\n"); + debugPrintf("61 - INV_GREENS_KNIFE\n"); + debugPrintf("62 - INV_DOG_WHISTLE\n"); + debugPrintf("63 - INV_AMMO_BELT\n"); + debugPrintf("64 - INV_CARAVAN_KEY\n"); return true; } bool BlueForceDebugger::Cmd_MoveObject(int argc, const char **argv) { // Check for a flag to clear if ((argc < 2) || (argc > 3)){ - DebugPrintf("Usage: %s []\n", argv[0]); - DebugPrintf("If no scene is specified, the object will be added to inventory\n"); + debugPrintf("Usage: %s []\n", argv[0]); + debugPrintf("If no scene is specified, the object will be added to inventory\n"); return true; } @@ -625,7 +625,7 @@ bool BlueForceDebugger::Cmd_MoveObject(int argc, const char **argv) { if ((objNum > 0) && (objNum < 65)) BF_INVENTORY.setObjectScene(objNum, sceneNum); else - DebugPrintf("Invalid object Id %s\n", argv[1]); + debugPrintf("Invalid object Id %s\n", argv[1]); return true; } @@ -635,63 +635,63 @@ bool BlueForceDebugger::Cmd_MoveObject(int argc, const char **argv) { */ bool Ringworld2Debugger::Cmd_ListObjects(int argc, const char **argv) { if (argc != 1) { - DebugPrintf("Usage: %s\n", argv[0]); + debugPrintf("Usage: %s\n", argv[0]); return true; } - DebugPrintf("Available objects for this game are:\n"); - DebugPrintf("1 - Scene %d - R2_OPTO_DISK\n", BF_INVENTORY.getObjectScene(1)); - DebugPrintf("2 - Scene %d - R2_READER\n", BF_INVENTORY.getObjectScene(2)); - DebugPrintf("3 - Scene %d - R2_NEGATOR_GUN\n", BF_INVENTORY.getObjectScene(3)); - DebugPrintf("4 - Scene %d - R2_STEPPING_DISKS\n", BF_INVENTORY.getObjectScene(4)); - DebugPrintf("5 - Scene %d - R2_ATTRACTOR_UNIT\n", BF_INVENTORY.getObjectScene(5)); - DebugPrintf("6 - Scene %d - R2_SENSOR_PROBE\n", BF_INVENTORY.getObjectScene(6)); - DebugPrintf("7 - Scene %d - R2_SONIC_STUNNER\n", BF_INVENTORY.getObjectScene(7)); - DebugPrintf("8 - Scene %d - R2_CABLE_HARNESS\n", BF_INVENTORY.getObjectScene(8)); - DebugPrintf("9 - Scene %d - R2_COM_SCANNER\n", BF_INVENTORY.getObjectScene(9)); - DebugPrintf("10 - Scene %d - R2_SPENT_POWER_CAPSULE\n", BF_INVENTORY.getObjectScene(10)); - DebugPrintf("11 - Scene %d - R2_CHARGED_POWER_CAPSULE\n", BF_INVENTORY.getObjectScene(11)); - DebugPrintf("12 - Scene %d - R2_AEROSOL\n", BF_INVENTORY.getObjectScene(12)); - DebugPrintf("13 - Scene %d - R2_REMOTE_CONTROL\n", BF_INVENTORY.getObjectScene(13)); - DebugPrintf("14 - Scene %d - R2_OPTICAL_FIBER\n", BF_INVENTORY.getObjectScene(14)); - DebugPrintf("15 - Scene %d - R2_CLAMP\n", BF_INVENTORY.getObjectScene(15)); - DebugPrintf("16 - Scene %d - R2_ATTRACTOR_CABLE_HARNESS\n", BF_INVENTORY.getObjectScene(16)); - DebugPrintf("17 - Scene %d - R2_FUEL_CELL\n", BF_INVENTORY.getObjectScene(17)); - DebugPrintf("18 - Scene %d - R2_GYROSCOPE\n", BF_INVENTORY.getObjectScene(18)); - DebugPrintf("19 - Scene %d - R2_AIRBAG\n", BF_INVENTORY.getObjectScene(19)); - DebugPrintf("20 - Scene %d - R2_REBREATHER_TANK\n", BF_INVENTORY.getObjectScene(20)); - DebugPrintf("21 - Scene %d - R2_RESERVE_REBREATHER_TANK\n", BF_INVENTORY.getObjectScene(21)); - DebugPrintf("22 - Scene %d - R2_GUIDANCE_MODULE\n", BF_INVENTORY.getObjectScene(22)); - DebugPrintf("23 - Scene %d - R2_THRUSTER_VALVE\n", BF_INVENTORY.getObjectScene(23)); - DebugPrintf("24 - Scene %d - R2_BALLOON_BACKPACK\n", BF_INVENTORY.getObjectScene(24)); - DebugPrintf("25 - Scene %d - R2_RADAR_MECHANISM\n", BF_INVENTORY.getObjectScene(25)); - DebugPrintf("26 - Scene %d - R2_JOYSTICK\n", BF_INVENTORY.getObjectScene(26)); - DebugPrintf("27 - Scene %d - R2_IGNITOR\n", BF_INVENTORY.getObjectScene(27)); - DebugPrintf("28 - Scene %d - R2_DIAGNOSTICS_DISPLAY\n", BF_INVENTORY.getObjectScene(28)); - DebugPrintf("29 - Scene %d - R2_GLASS_DOME\n", BF_INVENTORY.getObjectScene(29)); - DebugPrintf("30 - Scene %d - R2_WICK_LAMP\n", BF_INVENTORY.getObjectScene(30)); - DebugPrintf("31 - Scene %d - R2_SCRITH_KEY\n", BF_INVENTORY.getObjectScene(31)); - DebugPrintf("32 - Scene %d - R2_TANNER_MASK\n", BF_INVENTORY.getObjectScene(32)); - DebugPrintf("33 - Scene %d - R2_PURE_GRAIN_ALCOHOL\n", BF_INVENTORY.getObjectScene(33)); - DebugPrintf("34 - Scene %d - R2_SAPPHIRE_BLUE\n", BF_INVENTORY.getObjectScene(34)); - DebugPrintf("35 - Scene %d - R2_ANCIENT_SCROLLS\n", BF_INVENTORY.getObjectScene(35)); - DebugPrintf("36 - Scene %d - R2_FLUTE\n", BF_INVENTORY.getObjectScene(36)); - DebugPrintf("37 - Scene %d - R2_GUNPOWDER\n", BF_INVENTORY.getObjectScene(37)); - DebugPrintf("38 - Scene %d - R2_NONAME\n", BF_INVENTORY.getObjectScene(38)); - DebugPrintf("39 - Scene %d - R2_COM_SCANNER_2\n", BF_INVENTORY.getObjectScene(39)); - DebugPrintf("40 - Scene %d - R2_SUPERCONDUCTOR_WIRE\n", BF_INVENTORY.getObjectScene(40)); - DebugPrintf("41 - Scene %d - R2_PILLOW\n", BF_INVENTORY.getObjectScene(41)); - DebugPrintf("42 - Scene %d - R2_FOOD_TRAY\n", BF_INVENTORY.getObjectScene(42)); - DebugPrintf("43 - Scene %d - R2_LASER_HACKSAW\n", BF_INVENTORY.getObjectScene(43)); - DebugPrintf("44 - Scene %d - R2_PHOTON_STUNNER\n", BF_INVENTORY.getObjectScene(44)); - DebugPrintf("45 - Scene %d - R2_BATTERY\n", BF_INVENTORY.getObjectScene(45)); - DebugPrintf("46 - Scene %d - R2_SOAKED_FACEMASK\n", BF_INVENTORY.getObjectScene(46)); - DebugPrintf("47 - Scene %d - R2_LIGHT_BULB\n", BF_INVENTORY.getObjectScene(47)); - DebugPrintf("48 - Scene %d - R2_ALCOHOL_LAMP\n", BF_INVENTORY.getObjectScene(48)); - DebugPrintf("49 - Scene %d - R2_ALCOHOL_LAMP_2\n", BF_INVENTORY.getObjectScene(49)); - DebugPrintf("50 - Scene %d - R2_ALCOHOL_LAMP_3\n", BF_INVENTORY.getObjectScene(50)); - DebugPrintf("51 - Scene %d - R2_BROKEN_DISPLAY\n", BF_INVENTORY.getObjectScene(51)); - DebugPrintf("52 - Scene %d - R2_TOOLBOX\n", BF_INVENTORY.getObjectScene(52)); + debugPrintf("Available objects for this game are:\n"); + debugPrintf("1 - Scene %d - R2_OPTO_DISK\n", BF_INVENTORY.getObjectScene(1)); + debugPrintf("2 - Scene %d - R2_READER\n", BF_INVENTORY.getObjectScene(2)); + debugPrintf("3 - Scene %d - R2_NEGATOR_GUN\n", BF_INVENTORY.getObjectScene(3)); + debugPrintf("4 - Scene %d - R2_STEPPING_DISKS\n", BF_INVENTORY.getObjectScene(4)); + debugPrintf("5 - Scene %d - R2_ATTRACTOR_UNIT\n", BF_INVENTORY.getObjectScene(5)); + debugPrintf("6 - Scene %d - R2_SENSOR_PROBE\n", BF_INVENTORY.getObjectScene(6)); + debugPrintf("7 - Scene %d - R2_SONIC_STUNNER\n", BF_INVENTORY.getObjectScene(7)); + debugPrintf("8 - Scene %d - R2_CABLE_HARNESS\n", BF_INVENTORY.getObjectScene(8)); + debugPrintf("9 - Scene %d - R2_COM_SCANNER\n", BF_INVENTORY.getObjectScene(9)); + debugPrintf("10 - Scene %d - R2_SPENT_POWER_CAPSULE\n", BF_INVENTORY.getObjectScene(10)); + debugPrintf("11 - Scene %d - R2_CHARGED_POWER_CAPSULE\n", BF_INVENTORY.getObjectScene(11)); + debugPrintf("12 - Scene %d - R2_AEROSOL\n", BF_INVENTORY.getObjectScene(12)); + debugPrintf("13 - Scene %d - R2_REMOTE_CONTROL\n", BF_INVENTORY.getObjectScene(13)); + debugPrintf("14 - Scene %d - R2_OPTICAL_FIBER\n", BF_INVENTORY.getObjectScene(14)); + debugPrintf("15 - Scene %d - R2_CLAMP\n", BF_INVENTORY.getObjectScene(15)); + debugPrintf("16 - Scene %d - R2_ATTRACTOR_CABLE_HARNESS\n", BF_INVENTORY.getObjectScene(16)); + debugPrintf("17 - Scene %d - R2_FUEL_CELL\n", BF_INVENTORY.getObjectScene(17)); + debugPrintf("18 - Scene %d - R2_GYROSCOPE\n", BF_INVENTORY.getObjectScene(18)); + debugPrintf("19 - Scene %d - R2_AIRBAG\n", BF_INVENTORY.getObjectScene(19)); + debugPrintf("20 - Scene %d - R2_REBREATHER_TANK\n", BF_INVENTORY.getObjectScene(20)); + debugPrintf("21 - Scene %d - R2_RESERVE_REBREATHER_TANK\n", BF_INVENTORY.getObjectScene(21)); + debugPrintf("22 - Scene %d - R2_GUIDANCE_MODULE\n", BF_INVENTORY.getObjectScene(22)); + debugPrintf("23 - Scene %d - R2_THRUSTER_VALVE\n", BF_INVENTORY.getObjectScene(23)); + debugPrintf("24 - Scene %d - R2_BALLOON_BACKPACK\n", BF_INVENTORY.getObjectScene(24)); + debugPrintf("25 - Scene %d - R2_RADAR_MECHANISM\n", BF_INVENTORY.getObjectScene(25)); + debugPrintf("26 - Scene %d - R2_JOYSTICK\n", BF_INVENTORY.getObjectScene(26)); + debugPrintf("27 - Scene %d - R2_IGNITOR\n", BF_INVENTORY.getObjectScene(27)); + debugPrintf("28 - Scene %d - R2_DIAGNOSTICS_DISPLAY\n", BF_INVENTORY.getObjectScene(28)); + debugPrintf("29 - Scene %d - R2_GLASS_DOME\n", BF_INVENTORY.getObjectScene(29)); + debugPrintf("30 - Scene %d - R2_WICK_LAMP\n", BF_INVENTORY.getObjectScene(30)); + debugPrintf("31 - Scene %d - R2_SCRITH_KEY\n", BF_INVENTORY.getObjectScene(31)); + debugPrintf("32 - Scene %d - R2_TANNER_MASK\n", BF_INVENTORY.getObjectScene(32)); + debugPrintf("33 - Scene %d - R2_PURE_GRAIN_ALCOHOL\n", BF_INVENTORY.getObjectScene(33)); + debugPrintf("34 - Scene %d - R2_SAPPHIRE_BLUE\n", BF_INVENTORY.getObjectScene(34)); + debugPrintf("35 - Scene %d - R2_ANCIENT_SCROLLS\n", BF_INVENTORY.getObjectScene(35)); + debugPrintf("36 - Scene %d - R2_FLUTE\n", BF_INVENTORY.getObjectScene(36)); + debugPrintf("37 - Scene %d - R2_GUNPOWDER\n", BF_INVENTORY.getObjectScene(37)); + debugPrintf("38 - Scene %d - R2_NONAME\n", BF_INVENTORY.getObjectScene(38)); + debugPrintf("39 - Scene %d - R2_COM_SCANNER_2\n", BF_INVENTORY.getObjectScene(39)); + debugPrintf("40 - Scene %d - R2_SUPERCONDUCTOR_WIRE\n", BF_INVENTORY.getObjectScene(40)); + debugPrintf("41 - Scene %d - R2_PILLOW\n", BF_INVENTORY.getObjectScene(41)); + debugPrintf("42 - Scene %d - R2_FOOD_TRAY\n", BF_INVENTORY.getObjectScene(42)); + debugPrintf("43 - Scene %d - R2_LASER_HACKSAW\n", BF_INVENTORY.getObjectScene(43)); + debugPrintf("44 - Scene %d - R2_PHOTON_STUNNER\n", BF_INVENTORY.getObjectScene(44)); + debugPrintf("45 - Scene %d - R2_BATTERY\n", BF_INVENTORY.getObjectScene(45)); + debugPrintf("46 - Scene %d - R2_SOAKED_FACEMASK\n", BF_INVENTORY.getObjectScene(46)); + debugPrintf("47 - Scene %d - R2_LIGHT_BULB\n", BF_INVENTORY.getObjectScene(47)); + debugPrintf("48 - Scene %d - R2_ALCOHOL_LAMP\n", BF_INVENTORY.getObjectScene(48)); + debugPrintf("49 - Scene %d - R2_ALCOHOL_LAMP_2\n", BF_INVENTORY.getObjectScene(49)); + debugPrintf("50 - Scene %d - R2_ALCOHOL_LAMP_3\n", BF_INVENTORY.getObjectScene(50)); + debugPrintf("51 - Scene %d - R2_BROKEN_DISPLAY\n", BF_INVENTORY.getObjectScene(51)); + debugPrintf("52 - Scene %d - R2_TOOLBOX\n", BF_INVENTORY.getObjectScene(52)); return true; } @@ -699,8 +699,8 @@ bool Ringworld2Debugger::Cmd_ListObjects(int argc, const char **argv) { bool Ringworld2Debugger::Cmd_MoveObject(int argc, const char **argv) { // Check for a flag to clear if ((argc < 2) || (argc > 3)){ - DebugPrintf("Usage: %s []\n", argv[0]); - DebugPrintf("If no scene is specified, the object will be added to inventory\n"); + debugPrintf("Usage: %s []\n", argv[0]); + debugPrintf("If no scene is specified, the object will be added to inventory\n"); return true; } @@ -712,7 +712,7 @@ bool Ringworld2Debugger::Cmd_MoveObject(int argc, const char **argv) { if ((objNum > 0) && (objNum < 53)) R2_INVENTORY.setObjectScene(objNum, sceneNum); else - DebugPrintf("Invalid object Id %s\n", argv[1]); + debugPrintf("Invalid object Id %s\n", argv[1]); return true; } @@ -722,7 +722,7 @@ bool Ringworld2Debugger::Cmd_MoveObject(int argc, const char **argv) { */ bool Ringworld2Debugger::Cmd_SetDebug(int argc, const char **argv) { if (argc != 1) { - DebugPrintf("Usage: %s\n", argv[0]); + debugPrintf("Usage: %s\n", argv[0]); return true; } -- cgit v1.2.3