From ec37a542edbe3d4a7d1301abd34532afe5d383b2 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Sun, 8 Jun 2014 19:10:59 +0200 Subject: TSAGE: R2R - Fix Nej position in scene position. Fix for bug #6619 --- engines/tsage/ringworld2/ringworld2_speakers.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/tsage') diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index 6d4ef4ab75..016242edd1 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -1057,7 +1057,7 @@ void SpeakerNej2800::animateSpeaker() { _object1.setup(4023, 3, 1); if (_object2->_visage == 2801) - _object1.setPosition(Common::Point(R2_GLOBALS._player._position.x - 12, R2_GLOBALS._player._position.y)); + _object1.setPosition(Common::Point(_object2->_position.x - 12, _object2->_position.y)); _object1.animate(ANIM_MODE_5, this); } } -- cgit v1.2.3