From 4decff1a9291e0733812bca290ed5ecab5792003 Mon Sep 17 00:00:00 2001 From: Gregory Montoir Date: Sun, 25 Apr 2010 21:53:27 +0000 Subject: fix missing sound effects during introduction with non French versions. svn-id: r48801 --- engines/tucker/sequences.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'engines/tucker/sequences.cpp') diff --git a/engines/tucker/sequences.cpp b/engines/tucker/sequences.cpp index 9689ad75d2..02cc695e7c 100644 --- a/engines/tucker/sequences.cpp +++ b/engines/tucker/sequences.cpp @@ -535,6 +535,12 @@ void AnimationSequencePlayer::mainLoop() { if (_seqNum == 1) { break; } + // budttle2.flc is shorter in french version ; start the background music + // earlier and skip any sounds effects + if (_seqNum == 19 && _flicPlayer[0].getFrameCount() == 126) { + _soundSeqDataIndex = 6; + _frameCounter = 80; + } } (this->*(_updateFunc[_updateFuncIndex].play))(); if (_changeToNextSequence) { @@ -765,8 +771,8 @@ bool AnimationSequencePlayer::decodeNextAnimationFrame(int index) { _flicPlayer[index].copyFrameToBuffer(_offscreenBuffer, 0, 0, kScreenWidth); } else { _flicPlayer[index].copyDirtyRectsToBuffer(_offscreenBuffer, kScreenWidth); - ++_frameCounter; } + ++_frameCounter; if (index == 0) { if (_flicPlayer[index].paletteChanged()) { getRGBPalette(index); -- cgit v1.2.3