From 8f230d735889bd5d52f517f657f8ffa6ee222394 Mon Sep 17 00:00:00 2001 From: Gregory Montoir Date: Sat, 15 Nov 2008 02:32:05 +0000 Subject: added support for animation sequence added support for non-interactive demo fixed wrong end of demo screen when quitting the game using the inventory svn-id: r35069 --- engines/tucker/staticres.cpp | 370 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 370 insertions(+) (limited to 'engines/tucker/staticres.cpp') diff --git a/engines/tucker/staticres.cpp b/engines/tucker/staticres.cpp index 9a2402039b..e5e41166df 100644 --- a/engines/tucker/staticres.cpp +++ b/engines/tucker/staticres.cpp @@ -242,4 +242,374 @@ const Graphics::Charset Graphics::_creditsCharset = { 19, 10, 16, 7 }; const Graphics::Charset *Graphics::_charset = 0; +// timestamp, index, opcode, volume + +const int AnimationSequencePlayer::_soundSeqData1[1] = { + -1, +}; + +const int AnimationSequencePlayer::_soundSeqData2[233] = { + 16, 3, 1, 100, 18, 5, 1, 100, 26, 9, 5, 100, 74, 9, 0, 100, + 118, 10, 0, 100, 139, 9, 0, 100, 140, 10, 2, 100, 144, 5, 2, 100, + 146, 3, 2, 100, 147, 9, 2, 100, 148, 2, 1, 100, 156, 0, 1, 50, + 158, 4, 5, 100, 188, 4, 5, 100, 212, 2, 2, 100, 223, 1, 0, 100, + 230, 1, 2, 100, 234, 1, 0, 100, 251, 1, 0, 100, 265, 11, 6, 80, + 293, 5, 1, 80, 295, 12, 6, 80, 343, 13, 6, 110, 373, 14, 6, 80, + 429, 5, 2, 100, 431, 15, 6, 80, 456, 2, 1, 100, 457, 1, 5, 100, + 463, 0, 5, 100, 482, 2, 2, 100, 483, 8, 1, 100, 494, 8, 5, 100, + 507, 7, 5, 100, 511, 7, 5, 100, 522, 13, 1, 100, 547, 6, 5, 100, + 548, 11, 0, 100, 556, 12, 0, 100, 557, 2, 5, 100, 599, 7, 1, 100, + 639, 7, 2, 100, 641, 12, 0, 100, 642, 7, 5, 100, 718, 14, 2, 100, + 719, 1, 2, 100, 720, 2, 2, 100, 721, 3, 2, 100, 722, 4, 2, 100, + 723, 5, 2, 100, 724, 6, 2, 100, 725, 7, 2, 100, 726, 8, 2, 100, + 727, 9, 2, 100, 728, 10, 2, 100, 729, 11, 2, 100, 730, 12, 2, 100, + 731, 0, 2, 100, 732, 13, 2, 100, -1, +}; + +const int AnimationSequencePlayer::_soundSeqData3[241] = { + 2, 0, 3, 100, 3, 2, 0, 100, 3, 5, 1, 20, 6, 25, 6, 80, + 22, 1, 5, 100, 37, 29, 6, 80, 59, 30, 6, 80, 69, 26, 6, 80, + 124, 27, 6, 80, 163, 28, 6, 80, 197, 31, 6, 80, 224, 32, 6, 80, + 306, 33, 6, 80, 350, 34, 6, 80, 388, 8, 0, 100, 389, 6, 1, 100, + 390, 9, 1, 100, 395, 10, 0, 100, 398, 3, 0, 100, 408, 3, 0, 100, + 413, 4, 0, 100, 418, 3, 0, 100, 426, 6, 2, 100, 427, 9, 2, 100, + 430, 35, 6, 80, 472, 36, 6, 80, 514, 9, 1, 100, 515, 7, 0, 100, + 516, 6, 1, 100, 517, 4, 0, 100, 520, 11, 0, 100, 523, 3, 0, 100, + 531, 7, 2, 100, 532, 9, 2, 100, 533, 6, 2, 100, 534, 3, 0, 100, + 535, 37, 6, 80, 553, 38, 6, 80, 569, 39, 6, 80, 588, 40, 6, 80, + 662, 41, 6, 80, 777, 42, 6, 80, 978, 1, 0, 100, 1008, 12, 0, 100, + 1011, 4, 5, 100, 1022, 52, 6, 80, 1039, 3, 5, 100, 1045, 3, 5, 100, + 1051, 3, 5, 100, 1057, 3, 5, 100, 1063, 3, 5, 100, 1066, 3, 5, 40, + 1074, 43, 6, 80, 1256, 44, 6, 80, 1322, 45, 6, 80, 1373, 46, 6, 80, + 1419, 47, 6, 80, 1792, 13, 0, 100, 1793, 0, 5, 100, 1895, 51, 6, 80, + -1, +}; + +const int AnimationSequencePlayer::_soundSeqData4[193] = { + 2, 0, 3, 100, 4, 3, 1, 40, 5, 7, 1, 20, 7, 3, 5, 100, + 62, 3, 2, 100, 63, 48, 6, 80, 198, 7, 2, 100, 202, 5, 1, 100, + 203, 16, 6, 80, 211, 1, 5, 100, 216, 0, 1, 40, 217, 5, 2, 100, + 218, 6, 1, 100, 224, 2, 5, 100, 229, 17, 6, 80, 273, 6, 2, 100, + 274, 4, 1, 100, 275, 4, 5, 100, 335, 1, 1, 100, 336, 13, 0, 100, + 339, 11, 0, 100, 358, 0, 5, 100, 364, 24, 4, 100, 397, 7, 5, 100, + 399, 6, 5, 100, 433, 5, 5, 100, 451, 13, 0, 100, 459, 1, 2, 100, + 508, 4, 2, 100, 509, 1, 1, 100, 521, 11, 0, 100, 530, 8, 0, 100, + 537, 9, 0, 100, 557, 8, 5, 100, 578, 5, 5, 100, 602, 13, 0, 100, + 609, 1, 2, 100, 626, 12, 0, 100, 628, 10, 0, 100, 670, 6, 5, 100, + 690, 10, 0, 100, 692, 3, 5, 100, 705, 11, 0, 100, 710, 2, 5, 100, + 714, 9, 0, 100, 720, 9, 2, 100, 721, 7, 5, 100, 725, 0, 5, 100, + -1, +}; + +const int AnimationSequencePlayer::_soundSeqData5[77] = { + 3, 8, 0, 100, 43, 11, 0, 100, 68, 5, 1, 100, 100, 5, 2, 100, + 104, 6, 0, 100, 139, 7, 0, 100, 192, 3, 0, 100, 199, 4, 0, 100, + 207, 4, 0, 100, 208, 2, 0, 100, 254, 0, 0, 100, 260, 0, 0, 100, + 266, 0, 0, 100, 272, 0, 0, 100, 276, 0, 0, 100, 282, 1, 0, 100, + 303, 10, 0, 100, 319, 12, 0, 100, 355, 9, 0, 100, -1, +}; + +const int AnimationSequencePlayer::_soundSeqData6[101] = { + 3, 0, 1, 100, 34, 0, 2, 100, 57, 0, 5, 100, 77, 0, 5, 100, + 84, 9, 0, 100, 100, 9, 0, 100, 140, 3, 5, 100, 157, 2, 5, 100, + 158, 1, 0, 100, 204, 1, 5, 100, 220, 2, 1, 100, 235, 7, 0, 100, + 236, 2, 2, 100, 248, 12, 0, 100, 251, 13, 0, 100, 265, 11, 0, 100, + 276, 11, 0, 100, 310, 5, 0, 100, 335, 6, 0, 100, 370, 4, 0, 100, + 373, 8, 0, 100, 378, 8, 0, 100, 434, 10, 0, 100, 453, 3, 0, 100, + 484, 3, 2, 100, -1, +}; + +const int AnimationSequencePlayer::_soundSeqData7[173] = { + 3, 4, 5, 100, 10, 5, 5, 100, 22, 6, 5, 100, 32, 7, 5, 100, + 39, 6, 5, 100, 48, 7, 5, 100, 57, 6, 5, 100, 65, 3, 0, 50, + 102, 4, 0, 50, 151, 2, 5, 50, 205, 3, 5, 100, 218, 0, 5, 100, + 227, 0, 5, 100, 236, 0, 5, 100, 245, 0, 5, 100, 254, 0, 5, 100, + 263, 0, 5, 100, 272, 0, 5, 100, 291, 1, 1, 40, 309, 8, 5, 100, + 360, 8, 5, 100, 384, 2, 1, 60, 398, 10, 0, 100, 440, 2, 2, 100, + 441, 1, 2, 100, 452, 11, 0, 100, 466, 1, 5, 100, 470, 8, 0, 100, + 503, 6, 0, 100, 519, 7, 0, 100, 536, 8, 0, 100, 538, 4, 5, 100, + 549, 5, 5, 100, 558, 4, 5, 100, 568, 5, 5, 100, 578, 4, 5, 100, + 586, 5, 5, 100, 593, 4, 5, 100, 600, 5, 5, 100, 606, 4, 5, 100, + 613, 5, 5, 100, 620, 9, 0, 100, 630, 12, 0, 100, -1, +}; + +const int AnimationSequencePlayer::_soundSeqData8[45] = { + 17, 2, 0, 100, 57, 8, 0, 100, 62, 10, 0, 100, 67, 9, 0, 100, + 74, 3, 1, 100, 87, 3, 2, 100, 85, 0, 0, 100, 138, 5, 0, 100, + 196, 7, 0, 100, 222, 6, 0, 100, 228, 1, 0, 100, -1, +}; + +const int AnimationSequencePlayer::_soundSeqData9[49] = { + 20, 4, 0, 100, 132, 0, 0, 100, 145, 0, 2, 100, 171, 1, 0, 100, + 315, 2, 0, 50, 334, 3, 0, 100, 602, 5, 0, 50, 631, 5, 0, 50, + 660, 5, 0, 50, 767, 5, 0, 50, 795, 5, 0, 50, 824, 5, 0, 50, + -1, +}; + +const int AnimationSequencePlayer::_soundSeqData10[97] = { + 4, 8, 1, 100, 5, 6, 0, 100, 47, 8, 2, 100, 125, 8, 1, 100, + 126, 6, 0, 100, 156, 8, 2, 100, 168, 2, 0, 100, 174, 2, 0, 100, + 180, 2, 0, 100, 186, 2, 0, 100, 192, 2, 0, 100, 267, 2, 0, 100, + 273, 2, 0, 100, 279, 2, 0, 100, 285, 2, 0, 100, 291, 2, 0, 100, + 297, 2, 0, 100, 302, 0, 0, 100, 417, 1, 0, 100, 472, 5, 0, 100, + 600, 5, 0, 100, 623, 3, 0, 100, 643, 9, 0, 100, 781, 4, 0, 80, + -1, +}; + +const int AnimationSequencePlayer::_soundSeqData11[29] = { + 2, 0, 3, 100, 3, 0, 1, 100, 33, 0, 2, 100, 33, 1, 0, 100, + 53, 2, 1, 100, 78, 2, 2, 100, 80, 0, 4, 100, -1, +}; + +const char *AnimationSequencePlayer::_musicFileNamesTable[53] = { + "DemoMenu.raw", + "IntroduB.raw", + "IntroduA.raw", + "DemoRolA.raw", + "DemoChA1.raw", + "icrmusic.raw", + "DemoRolC.raw", + "DemoRolC.raw", + "MeriLogo.raw", + "DemoChA2.raw", + "DemoRolC.raw", + "int1.raw", + "int2.raw", + "int3.raw", + "int4.raw", + "int5.raw", + "int6.raw", + "int7.raw", + "int8.raw", + "int9.raw", + "int10.raw", + "int11.raw", + "int12.raw", + "int13.raw", + "int14.raw", + "int15.raw", + "int16.raw", + "int17.raw", + "int18.raw", + "int19.raw", + "int20.raw", + "int21.raw", + "int22.raw", + "int23.raw", + "int24.raw", + "int25.raw", + "int26.raw", + "int27.raw", + "int28.raw", + "int29.raw", + "int30.raw", + "int31.raw", + "int32.raw", + "int33.raw", + "int34.raw", + "int35.raw", + "int36.raw", + "int37.raw", + "int38.raw", + "int39.raw", + "int40.raw", + "int41.raw", + "int42.raw" +}; + +const char *AnimationSequencePlayer::_soundFilesList1[14] = { + "IntroduA.wav", + "FX35.wav", + "FX47.wav", + "FX50.wav", + "FX51.wav", + "FX52.wav", + "FX54.wav", + "FX58.wav", + "FX59.wav", + "FX53.wav", + "FX55.wav", + "FX68.wav", + "FX57.wav", + "FX36.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList2[10] = { + "FX33.wav", + "FX34.wav", + "FX38.wav", + "FX39.wav", + "FX48.wav", + "FX49.wav", + "FX69.wav", + "FX32.wav", + "FX56.wav", + "FX117.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList3[14] = { + "IntroduA.wav", + "FX37.wav", + "FX49.wav", + "FX72.wav", + "FX73.wav", + "FX74.wav", + "FX75.wav", + "FX76.wav", + "FX77.wav", + "FX78.wav", + "FX79.wav", + "FX80.wav", + "FX81.wav", + "FX83.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList4[5] = { + "FX70.wav", + "FX33.wav", + "RDFX12.wav", + "FX86.wav", + "FX116.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList5[14] = { + "IntroduA.wav", + "FX36.wav", + "FX46.wav", + "FX52.wav", + "FX59.wav", + "FX66.wav", + "FX67.wav", + "FX74.wav", + "RDFX26.wav", + "FX42.wav", + "FX43.wav", + "FX44.wav", + "FX45.wav", + "FX61.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList6[9] = { + "FX40.wav", + "FX60.wav", + "FX62.wav", + "FX71.wav", + "FX63.wav", + "FX64.wav", + "FX68.wav", + "FX69.wav", + "RDFX12.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList7[13] = { + "RDFX1.wav", + "RDFX2.wav", + "RDFX4.wav", + "RDFX5.wav", + "RDFX6.wav", + "RDFX7.wav", + "RDFX10.wav", + "RDFX11.wav", + "RDFX12.wav", + "RDFX19.wav", + "RDFX29.wav", + "RDFX32.wav", + "RDFX35.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList8[14] = { + "RDFX8.wav", + "RDFX9.wav", + "RDFX13.wav", + "RDFX14.wav", + "RDFX33.wav", + "RDFX16.wav", + "RDFX18.wav", + "RDFX20.wav", + "RDFX38.wav", + "FX39.wav", + "RDFX28.wav", + "RDFX25.wav", + "RDFX26.wav", + "RDFX27.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList9[4] = { + "RDFX31.wav", + "RDFX21.wav", + "RDFX15.wav", + "FX34.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList10[13] = { + "FX96.wav", + "FX74.wav", + "FX75.wav", + "FX97.wav", + "FX98.wav", + "FX106.wav", + "FX107.wav", + "FX108.wav", + "FX109.wav", + "FX110.wav", + "FX93.wav", + "FX83.wav", + "FX111.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList11[9] = { + "FX86.wav", + "FX101.wav", + "FX112.wav", + "FX104.wav", + "FX102.wav", + "FX103.wav", + "FX91.wav", + "FX92.wav", + "FX105.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList12[11] = { + "RDFX3.wav", + "RDFX9.wav", + "RDFX17.wav", + "RDFX22.wav", + "RDFX23.wav", + "RDFX24.wav", + "RDFX30.wav", + "RDFX36.wav", + "RDFX1.wav", + "RDFX16.wav", + "RDFX37.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList13[6] = { + "FX82.wav", + "FX80.wav", + "FX89.wav", + "FX90.wav", + "FX83.wav", + "FX84.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList14[10] = { + "RDFX2.wav", + "FX85.wav", + "FX86.wav", + "FX87.wav", + "FX88.wav", + "FX99.wav", + "FX98.wav", + "FX97.wav", + "FX96.wav", + "FX100.wav" +}; + +const char *AnimationSequencePlayer::_soundFilesList15[4] = { + "rdfx22.wav", + "fx113.wav", + "fx114.wav", + "fx115.wav" +}; + } // namespace Tucker -- cgit v1.2.3