From c05a09d33717d1b2c41b258013be589fa63a7097 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 10 Mar 2016 21:53:14 -0500 Subject: VOYEUR: Changed engine to use Graphics::ManagedSurface --- engines/voyeur/screen.h | 116 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 engines/voyeur/screen.h (limited to 'engines/voyeur/screen.h') diff --git a/engines/voyeur/screen.h b/engines/voyeur/screen.h new file mode 100644 index 0000000000..aaf61747a4 --- /dev/null +++ b/engines/voyeur/screen.h @@ -0,0 +1,116 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef VOYEUR_GRAPHICS_H +#define VOYEUR_GRAPHICS_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/serializer.h" +#include "graphics/screen.h" + +namespace Voyeur { + +#define SCREEN_WIDTH 320 +#define SCREEN_HEIGHT 200 + +class VoyeurEngine; +class Screen; +class DisplayResource; +class PictureResource; +class ViewPortResource; +class ViewPortListResource; +class FontResource; +class FontInfoResource; +class CMapResource; + +class DrawInfo { +public: + int _penColor; + Common::Point _pos; +public: + DrawInfo(int penColor, const Common::Point &pos); +}; + +typedef void (Screen::*ScreenMethodPtr)(); +typedef void (Screen::*ViewPortSetupPtr)(ViewPortResource *); +typedef void (Screen::*ViewPortAddPtr)(ViewPortResource *, int idx, const Common::Rect &bounds); +typedef void (Screen::*ViewPortRestorePtr)(ViewPortResource *); + +class Screen: public Graphics::Screen { +public: + byte _VGAColors[PALETTE_SIZE]; + PictureResource *_backgroundPage; + int _SVGAMode; + ViewPortListResource *_viewPortListPtr; + ViewPortResource *_vPort; + bool _saveBack; + Common::Rect *_clipPtr; + uint _planeSelect; + CMapResource *_backColors; + FontInfoResource *_fontPtr; + PictureResource *_fontChar; + DrawInfo *_drawPtr; + DrawInfo _defaultDrawInfo; +private: + VoyeurEngine *_vm; + + void restoreBack(Common::Array &rectList, int rectListCount, + PictureResource *srcPic, PictureResource *destPic); +public: + Screen(VoyeurEngine *vm); + virtual ~Screen(); + + void sInitGraphics(); + + void setupMCGASaveRect(ViewPortResource *viewPort); + void addRectOptSaveRect(ViewPortResource *viewPort, int idx, const Common::Rect &bounds); + void restoreMCGASaveRect(ViewPortResource *viewPort); + void addRectNoSaveBack(ViewPortResource *viewPort, int idx, const Common::Rect &bounds); + + void sDrawPic(DisplayResource *srcDisplay, DisplayResource *destDisplay, const Common::Point &initialOffset); + void fillPic(DisplayResource *display, byte onOff); + void sDisplayPic(PictureResource *pic); + void drawANumber(DisplayResource *display, int num, const Common::Point &pt); + void flipPage(); + void setPalette(const byte *palette, int start, int count); + void setPalette128(const byte *palette, int start, int count); + void resetPalette(); + void setColor(int idx, byte r, byte g, byte b); + void setOneColor(int idx, byte r, byte g, byte b); + void setColors(int start, int count, const byte *pal); + void screenReset(); + void fadeDownICF1(int steps); + void fadeUpICF1(int steps = 0); + void fadeDownICF(int steps); + void drawDot(); + + /** + * Synchronizes the game data + */ + void synchronize(Common::Serializer &s); +}; + +} // End of namespace Voyeur + +#endif /* VOYEUR_GRAPHICS_H */ -- cgit v1.2.3